ACE3/addons/viewdistance/functions/fnc_adaptViewDistance.sqf

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/*
* Author: Winter
* Sets the player's current view distance according to whether s/he is on foot, in a land vehicle or in an air vehicle.
*
*
* Arguments:
* 0: Show Prompt <BOOL>
*
* Return Value:
* None
*
* Example:
* [] call ace_viewdistance_fnc_adaptViewDistance;
*
* Public: No
*/
#include "script_component.hpp"
PARAMS_1(_show_prompt);
private["_land_vehicle","_air_vehicle"];
if (!GVAR(enabled) || isNull ACE_player) exitWith {};
_land_vehicle = (vehicle ACE_player) isKindOf "LandVehicle";
_air_vehicle = (vehicle ACE_player) isKindOf "Air";
if (!_land_vehicle && !_air_vehicle) exitWith {
[GVAR(viewDistanceOnFoot),_show_prompt] call FUNC(changeViewDistance);
};
if (_land_vehicle) exitWith {
[GVAR(viewDistanceLandVehicle),_show_prompt] call FUNC(changeViewDistance);
};
if (_air_vehicle) exitWith {
[GVAR(viewDistanceAirVehicle),_show_prompt] call FUNC(changeViewDistance);
};