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a9296f66d5
* Redoing this
* Revert "Redoing this"
This reverts commit 80ff709676
.
* Do this properly
* Update fnc_handleKilled.sqf
* use setDead function directly
* Handle scripted camera
* redo #8387
I'm dumb.
* try this
* if construct outside of ctrlSetEventHandler
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* tweak disableUserInput / handleKilled
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
29 lines
860 B
Plaintext
29 lines
860 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: SilentSpike
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* Handles a unit reaching the point of death (calls for a status update).
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*
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* Arguments:
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* 0: The Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player] call ace_medical_statemachine_fnc_enteredStateDeath
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*
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* Public: No
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*/
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params ["_unit"];
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if (isNull _unit) exitWith {};
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//IGNORE_PRIVATE_WARNING ["_thisOrigin", "_thisTransition"]; // vars provided by CBA_statemachine
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TRACE_3("enteredStateDeath",_this,_thisOrigin,_thisTransition);
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private _causeOfDeath = format ["%1:%2", _thisOrigin, _thisTransition];
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private _instigator = _unit getVariable [QEGVAR(medical,lastInstigator), objNull];
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// could delay a frame here to fix the double killed EH, but we lose it being a "native" kill (scoreboard / rating)
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[_unit, _causeOfDeath, _instigator] call EFUNC(medical_status,setDead);
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