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* Add caller to ace_captiveStatusChanged event * missing bracket * Spaces, default value for _caller in setHandcuffed Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * use default value in SetSurrendered Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * update function example in doRemoveHandcuffs * fix undefined variable a lesson in not copy-pasting code Co-authored-by: PabstMirror <pabstmirror@gmail.com> * ditto last commit Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
27 lines
586 B
Plaintext
27 lines
586 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: PabstMirror
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* Checks the conditions for being able to apply handcuffs
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*
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* Arguments:
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* 0: caller (player) <OBJECT>
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* 1: target <OBJECT>
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*
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* Return Value:
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* The return value <BOOL>
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*
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* Example:
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* [player, bob] call ACE_captives_fnc_doApplyHandcuffs;
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*
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* Public: No
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*/
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params ["_unit", "_target"];
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playSound3D [QUOTE(PATHTO_R(sounds\cable_tie_zipping.ogg)), objNull, false, (getPosASL _target), 1, 1, 10];
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[QGVAR(setHandcuffed), [_target, true, _unit], [_target]] call CBA_fnc_targetEvent;
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_unit removeItem "ACE_CableTie";
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