ACE3/addons/advanced_fatigue
Apricot aa48e87323
Translations - Improve and overhaul Japanese localization. (#9657)
* More Japanese

* bit tweak

* cargo missing

* little bit better wording

* update medicaly

* more medical

* Grenade Things and more

* common and csw

* minor tweaks

* even more tweaks

* I want this to be the final update

* overhaul not over yet

* Finaly finaly it's over. maybe.

* zeus med module update addition

* range things

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* progress bar

* revert and feedbackicon

feedback is still used??? i can't check that

* Captive fix and Specialist things

* Training level required

* time things

* Zeus_ModuleUnloadFromCargo

* error fix

* revert field manual cause conflict with portuguese

* reattempt field manual

* advanced wording

* magazine name and chemlight name

* space

* I forgot change that

* Jam and cookoff meaning

* space is important

* Pointing
2023-12-01 17:50:58 -06:00
..
functions General - Relative script_component.hpp includes (#9378) 2023-09-12 20:58:10 +02:00
UI Add Advanced Fatigue component (#4321) 2016-09-04 21:33:07 +02:00
$PBOPREFIX$
ACE_Settings.hpp Fix AF sway factor (#6360) 2018-05-30 18:05:55 -05:00
CfgEden.hpp
CfgEventHandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgMovesMaleSdr.hpp
CfgSounds.hpp
CfgVehicles.hpp Convert ACE_settings to CBA_settings (#4895) 2017-11-11 20:21:55 +01:00
config.cpp Fix AF author String (#4330) 2016-09-04 22:34:48 +02:00
Dialog.hpp
initSettings.sqf Advanced Fatigue - Add settings to change sway factor with weapon rested/deployed (#9536) 2023-10-19 19:25:19 -04:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Translations - Improve and overhaul Japanese localization. (#9657) 2023-12-01 17:50:58 -06:00
XEH_postInit.sqf Advanced Fatigue - Add settings to change sway factor with weapon rested/deployed (#9536) 2023-10-19 19:25:19 -04:00
XEH_preInit.sqf Adv Fatigue - Make stamina penalty for weapon raised/ready scale with weapon inertia (#8669) 2023-06-27 19:40:07 +03:00
XEH_PREP.hpp Adv Fatigue - Make stamina penalty for weapon raised/ready scale with weapon inertia (#8669) 2023-06-27 19:40:07 +03:00
XEH_preStart.sqf

ace_advanced_fatigue

An in depth stamina and fatigue simulation.