ACE3/addons/csw/functions/fnc_assemble_canPickupWeapon.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author:tcvm
* If the CSW is mounted or in use this will not allow you to dismount the weapon
*
* Arguments:
* 0: Static Weapon <OBJECT>
*
* Return Value:
* Can Dismount <BOOL>
*
* Example:
* [cursorObject] call ace_csw_fnc_assemble_canPickupWeapon
*
* Public: No
*/
params ["_staticWeapon"];
// Assembly mode: [0=disabled, 1=enabled, 2=enabled&unload, 3=default]
private _assemblyMode = [false, true, true, GVAR(defaultAssemblyMode)] select (_staticWeapon getVariable [QGVAR(assemblyMode), 3]);
private _notCrewed = (crew _staticWeapon) isEqualTo [];
private _deadCrew = !(alive (gunner _staticWeapon)); // need to eject body???
_assemblyMode && {_notCrewed || _deadCrew}