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aa48e87323
* More Japanese * bit tweak * cargo missing * little bit better wording * update medicaly * more medical * Grenade Things and more * common and csw * minor tweaks * even more tweaks * I want this to be the final update * overhaul not over yet * Finaly finaly it's over. maybe. * zeus med module update addition * range things * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * progress bar * revert and feedbackicon feedback is still used??? i can't check that * Captive fix and Specialist things * Training level required * time things * Zeus_ModuleUnloadFromCargo * error fix * revert field manual cause conflict with portuguese * reattempt field manual * advanced wording * magazine name and chemlight name * space * I forgot change that * Jam and cookoff meaning * space is important * Pointing |
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.. | ||
anim | ||
data | ||
functions | ||
sounds | ||
ui | ||
$PBOPREFIX$ | ||
Cfg3DEN.hpp | ||
CfgEventHandlers.hpp | ||
CfgMoves.hpp | ||
CfgSounds.hpp | ||
CfgUIGrids.hpp | ||
CfgVehicles.hpp | ||
CfgWeapons.hpp | ||
config.cpp | ||
initSettings.sqf | ||
README.md | ||
RscTitles.hpp | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_field_rations
Provides a survival style, hunger and thirst system. Adds consumable items such as MREs.
ACEX Conversion - things still using acex prefix
- All settings
- CfgUIGrids Entry
- CfgWeapon Configs (e.g.
acex_field_rations_thirstQuenched
) - CfgVehicles Configs (e.g.
acex_field_rations_waterSupply
) - Events (
acex_rationConsumed
,acex_rationRefilled
) - Player setVars for thirst/hunger (e.g.
player getVariable "acex_field_rations_thirst"
)