ACE3/addons/field_rations
Apricot aa48e87323
Translations - Improve and overhaul Japanese localization. (#9657)
* More Japanese

* bit tweak

* cargo missing

* little bit better wording

* update medicaly

* more medical

* Grenade Things and more

* common and csw

* minor tweaks

* even more tweaks

* I want this to be the final update

* overhaul not over yet

* Finaly finaly it's over. maybe.

* zeus med module update addition

* range things

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* progress bar

* revert and feedbackicon

feedback is still used??? i can't check that

* Captive fix and Specialist things

* Training level required

* time things

* Zeus_ModuleUnloadFromCargo

* error fix

* revert field manual cause conflict with portuguese

* reattempt field manual

* advanced wording

* magazine name and chemlight name

* space

* I forgot change that

* Jam and cookoff meaning

* space is important

* Pointing
2023-12-01 17:50:58 -06:00
..
anim Tools - Add dummy rtms to make ace buildable by current mikro tools (#9135) 2023-01-28 14:13:45 -06:00
data Field Rations - Add sunflower seeds (#8833) 2022-04-08 20:44:15 -05:00
functions Tools - Check example funcs in document_functions.py (#9630) 2023-11-08 12:00:05 -06:00
sounds Merge ACEX (#8415) 2021-10-14 10:46:43 -05:00
ui Field Rations - Add sunflower seeds (#8833) 2022-04-08 20:44:15 -05:00
$PBOPREFIX$ Merge ACEX (#8415) 2021-10-14 10:46:43 -05:00
Cfg3DEN.hpp Merge ACEX (#8415) 2021-10-14 10:46:43 -05:00
CfgEventHandlers.hpp Various - use compile_script macro for new addons (#8516) 2021-10-15 12:53:44 -05:00
CfgMoves.hpp HEMTT v10 Compatibility (#9105) 2023-02-01 23:28:55 -06:00
CfgSounds.hpp Merge ACEX (#8415) 2021-10-14 10:46:43 -05:00
CfgUIGrids.hpp HEMTT v10 Compatibility (#9105) 2023-02-01 23:28:55 -06:00
CfgVehicles.hpp Field Rations - Add water supply to well from Contact DLC (#9168) 2023-03-15 23:43:53 -05:00
CfgWeapons.hpp Field Rations - Add arsenal category (#9221) 2023-07-07 07:14:35 +03:00
config.cpp Field Rations - Add sunflower seeds (#8833) 2022-04-08 20:44:15 -05:00
initSettings.sqf Merge ACEX (#8415) 2021-10-14 10:46:43 -05:00
README.md Documentation - Add notes about ACEX variables (#8549) 2021-10-18 11:49:33 -05:00
RscTitles.hpp Cleanup spaces in config macros (#9621) 2023-11-05 12:36:00 -06:00
script_component.hpp General - uiNamespace cleanup (#9425) 2023-10-04 14:09:05 -04:00
stringtable.xml Translations - Improve and overhaul Japanese localization. (#9657) 2023-12-01 17:50:58 -06:00
XEH_postInit.sqf Field Rations - Basic CfgMagazines support (#9008) 2022-09-06 13:21:45 +02:00
XEH_preInit.sqf Arsenal - Add Tools category and moveOnOverwrite parameter to FUNC(addCustomRightPanelButton) (#9247) 2023-07-21 22:39:48 +03:00
XEH_PREP.hpp Field Rations - Add arsenal category (#9221) 2023-07-07 07:14:35 +03:00
XEH_preStart.sqf Field Rations - Add arsenal category (#9221) 2023-07-07 07:14:35 +03:00

ace_field_rations

Provides a survival style, hunger and thirst system. Adds consumable items such as MREs.

ACEX Conversion - things still using acex prefix

  • All settings
  • CfgUIGrids Entry
  • CfgWeapon Configs (e.g. acex_field_rations_thirstQuenched)
  • CfgVehicles Configs (e.g. acex_field_rations_waterSupply)
  • Events (acex_rationConsumed, acex_rationRefilled)
  • Player setVars for thirst/hunger (e.g. player getVariable "acex_field_rations_thirst")