ACE3/addons/rangecard
Apricot aa48e87323
Translations - Improve and overhaul Japanese localization. (#9657)
* More Japanese

* bit tweak

* cargo missing

* little bit better wording

* update medicaly

* more medical

* Grenade Things and more

* common and csw

* minor tweaks

* even more tweaks

* I want this to be the final update

* overhaul not over yet

* Finaly finaly it's over. maybe.

* zeus med module update addition

* range things

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* progress bar

* revert and feedbackicon

feedback is still used??? i can't check that

* Captive fix and Specialist things

* Training level required

* time things

* Zeus_ModuleUnloadFromCargo

* error fix

* revert field manual cause conflict with portuguese

* reattempt field manual

* advanced wording

* magazine name and chemlight name

* space

* I forgot change that

* Jam and cookoff meaning

* space is important

* Pointing
2023-12-01 17:50:58 -06:00
..
functions General - Relative script_component.hpp includes (#9378) 2023-09-12 20:58:10 +02:00
UI Initial draft of the range card implementation. 2015-05-28 19:17:29 +02:00
$PBOPREFIX$ Initial draft of the range card implementation. 2015-05-28 19:17:29 +02:00
CfgEventHandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgVehicles.hpp Rangecard - All use inside vehicles via interaction menu (#8310) 2021-07-07 12:10:35 -05:00
CfgWeapons.hpp General/Medical - Lower inventory size for misc items (#9642) 2023-11-17 20:08:13 -03:00
config.cpp Adds settings module for ace_scopes 2016-11-15 23:11:22 +01:00
initKeybinds.sqf Use STRING macros (#6576) 2019-12-07 22:40:44 +01:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
RscTitles.hpp HEMTT v10 Compatibility (#9105) 2023-02-01 23:28:55 -06:00
script_component.hpp Remove duplicate macro definitions 2017-11-06 18:33:08 +01:00
stringtable.xml Translations - Improve and overhaul Japanese localization. (#9657) 2023-12-01 17:50:58 -06:00
XEH_postInit.sqf RangeCard - Take bore height into account (#4715) 2016-12-01 21:20:51 +01:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Optimized range card calculations 2016-11-15 23:11:22 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_rangecards

Adds range cards.