ACE3/docs/wiki/framework/wirecutter-framework.md
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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-09 21:14:54 +03:00

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---
layout: wiki
title: Wirecutter Framework
description: Explains how to set-up items, backpacks and vests with ACE3 wirecutter system.
group: framework
order: 5
parent: wiki
mod: ace
version:
major: 3
minor: 16
patch: 0
---
## 1. Config Values
The properties below control whether an item is considered a wirecutter. Worn items (vests and backpacks) can have "built-in" wirecutters with the `ace_logistics_wirecutter_hasWirecutter` property.
```cpp
class CfgWeapons {
class MyVest {
ace_logistics_wirecutter_hasWirecutter = 1; //1 for true, 0 for false.
};
class MyItem {
ACE_isWirecutter = 1; //1 for true, 0 for false.
};
};
class CfgVehicles {
class MyBackpack {
ace_logistics_wirecutter_hasWirecutter = 1; //1 for true, 0 for false.
};
};
```
## 2. Events
### 2.1 Listenable
Event Name | Description | Passed Parameter(s) | Locality
---------- | ----------- | ------------------- | --------
`ace_wireCuttingStarted` | Wire cutting started | `[_unit, _fence]` | Global