ACE3/addons/minedetector
2017-10-15 13:13:16 +02:00
..
data Delete unused animation files 2016-06-12 16:29:00 +02:00
functions Fix defused UXOs being able to be defused again and detected by mine detector (#5623) 2017-10-15 13:13:16 +02:00
sounds Clip sound duration to below 0.5 s to avoid it stacking into itself when using say 2016-07-06 22:23:34 -03:00
ui Add base icon 2016-07-09 12:11:58 -05:00
$PBOPREFIX$ Add mine detector port from ACE2 2016-05-03 22:37:02 +02:00
ACE_detector.hpp - Restore the config of detector sounds through CfgSounds 2016-07-06 22:14:26 -03:00
ace_wallon_vmh3.p3d Add mine detector port from ACE2 2016-05-03 22:37:02 +02:00
ace_wallon_vmm3.p3d Add mine detector port from ACE2 2016-05-03 22:37:02 +02:00
CfgAmmo.hpp fix mine detector not picking up fused explosives 2016-06-16 17:20:15 +02:00
CfgEventHandlers.hpp Make the detector AI compatible 2016-07-07 12:38:53 -03:00
CfgSounds.hpp Make volume consistent 2016-07-09 20:00:53 -03:00
CfgVehicles.hpp Use correct TransportX type for ace items (#5168) 2017-05-18 17:23:01 -05:00
CfgWeapons.hpp Remove the pistol cursor from the mine detector 2016-07-07 19:03:14 -03:00
config.cpp Switch say2D to playSound 2016-07-07 10:51:34 -03:00
README.md Add mine detector port from ACE2 2016-05-03 22:37:02 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Correct new Chinese stringtable identifiers (#5334) 2017-07-08 09:48:39 -05:00
XEH_postInit.sqf SQF Lint Cleanup Pass (#5157) 2017-05-14 14:48:05 -05:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp - Restore the config of detector sounds through CfgSounds 2016-07-06 22:14:26 -03:00

ace_minedetector

Add mine detectors

Maintainers

The people responsible for merging changes to this component or answering potential questions.