ACE3/addons/dragon
Brandon Danyluk abe2ce2f6f Implement M47 Dragon (#6773)
* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* Ports over NouberNou's dragon guidance

* Add Dragon model

* Make the Dragon CSW capable

* Fix bugs regarding argument order

* Add Dragon Attack Profile. Change how missileGuidance guidance_pfh works in order to allow for different types of missiles besides continious thrust

* Fix bug regarding missile direction. Add official US Army training manual for the dragon for reference purposes

* Adjust model to reflect real-life one

* Add attackProfile and guidanceProfile onFired functions

* Change Dragon "onFired" to reflect missileGuidance changes

* Only implementing the Super-Dragon. Remove Tabs. Add new lines to all files. Add string-table. Tweak missile flight dynamics

* Add sight description

* Fix inheritance issues. Missile damage values tweaked. Fix String Table. Add backblast area.

* Add feature wiki page.

* Fix picture issues

* Remove Dragon manual

* add missing semi-colon

* Tweak damage values. Fix formatting. Add lazy evaluation where applicable

* Disable the ability to switch to the unusable launcher. Convert rvmat numbers to equivalent but more readable numbers. Multiple code fixes. ace_csw required. Formatting fixes. TGA -> PAA. Remove unused comments in missile guidance code

* Dragon flight dynamics tweaked. Now assuming there is a booster angle creating wobble. Add a slight delay when the wire breaks to fire all of the service charges

* hpp newline fixes. Case sensitivity for model and rvmat references

* Update Wiki dependencies

* Revert "Update Wiki dependencies"

This reverts commit efc298c481.

* fix dependency component

* Changed inheritance structure to be more rigid. Remove un-needed config values. Fix script issues regarding positioning and the launchers aliveness

* get rid of the optic for the base dragon. fucking bi configs not making sense

* Lock non-useable dragon on initialization

* Add model.cfg for animations

* Fix formatting. Fix M47 Dragon Optic zoom

* Change LOD selection names

* Revert indentation, keep parenthesis. "Start, stop, start stop! Jesus! I'm starting to think Mattis is just a big cock tease"

* Re-update indentation of model.cfg

* Path fix. Whitespace fix

* Sight attach/detach on same vehicle

* If the sight gets detached, make sure the dragon goes dumb. Remove resetting of resting position when gunner gets out - looks stupid, but when the dragon is fired weird stuff happens

* disable debug

* Add EOF

* Maybe finally fix EOF problem
2019-06-07 23:48:37 -05:00
..
anim Implement M47 Dragon (#6773) 2019-06-07 23:48:37 -05:00
data Implement M47 Dragon (#6773) 2019-06-07 23:48:37 -05:00
functions Implement M47 Dragon (#6773) 2019-06-07 23:48:37 -05:00
models Implement M47 Dragon (#6773) 2019-06-07 23:48:37 -05:00
sounds Implement M47 Dragon (#6773) 2019-06-07 23:48:37 -05:00
$PBOPREFIX$ Implement M47 Dragon (#6773) 2019-06-07 23:48:37 -05:00
ACE_GuidanceConfig.hpp Implement M47 Dragon (#6773) 2019-06-07 23:48:37 -05:00
CfgAmmo.hpp Implement M47 Dragon (#6773) 2019-06-07 23:48:37 -05:00
CfgEventHandlers.hpp Implement M47 Dragon (#6773) 2019-06-07 23:48:37 -05:00
CfgMagazines.hpp Implement M47 Dragon (#6773) 2019-06-07 23:48:37 -05:00
CfgVehicles.hpp Implement M47 Dragon (#6773) 2019-06-07 23:48:37 -05:00
CfgWeapons.hpp Implement M47 Dragon (#6773) 2019-06-07 23:48:37 -05:00
config.cpp Implement M47 Dragon (#6773) 2019-06-07 23:48:37 -05:00
README.md Implement M47 Dragon (#6773) 2019-06-07 23:48:37 -05:00
script_component.hpp Implement M47 Dragon (#6773) 2019-06-07 23:48:37 -05:00
stringtable.xml Implement M47 Dragon (#6773) 2019-06-07 23:48:37 -05:00
XEH_postInit.sqf Implement M47 Dragon (#6773) 2019-06-07 23:48:37 -05:00
XEH_preInit.sqf Implement M47 Dragon (#6773) 2019-06-07 23:48:37 -05:00
XEH_PREP.hpp Implement M47 Dragon (#6773) 2019-06-07 23:48:37 -05:00
XEH_preStart.sqf Implement M47 Dragon (#6773) 2019-06-07 23:48:37 -05:00

ace_dragon

Adds M47 Dragon Missile.

Maintainers

The people responsible for merging changes to this component or answering potential questions.