mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
abe2ce2f6f
* abc * Revert "abc" This reverts commitbcb4214bd9
. * Update to current commit * Ports over NouberNou's dragon guidance * Add Dragon model * Make the Dragon CSW capable * Fix bugs regarding argument order * Add Dragon Attack Profile. Change how missileGuidance guidance_pfh works in order to allow for different types of missiles besides continious thrust * Fix bug regarding missile direction. Add official US Army training manual for the dragon for reference purposes * Adjust model to reflect real-life one * Add attackProfile and guidanceProfile onFired functions * Change Dragon "onFired" to reflect missileGuidance changes * Only implementing the Super-Dragon. Remove Tabs. Add new lines to all files. Add string-table. Tweak missile flight dynamics * Add sight description * Fix inheritance issues. Missile damage values tweaked. Fix String Table. Add backblast area. * Add feature wiki page. * Fix picture issues * Remove Dragon manual * add missing semi-colon * Tweak damage values. Fix formatting. Add lazy evaluation where applicable * Disable the ability to switch to the unusable launcher. Convert rvmat numbers to equivalent but more readable numbers. Multiple code fixes. ace_csw required. Formatting fixes. TGA -> PAA. Remove unused comments in missile guidance code * Dragon flight dynamics tweaked. Now assuming there is a booster angle creating wobble. Add a slight delay when the wire breaks to fire all of the service charges * hpp newline fixes. Case sensitivity for model and rvmat references * Update Wiki dependencies * Revert "Update Wiki dependencies" This reverts commitefc298c481
. * fix dependency component * Changed inheritance structure to be more rigid. Remove un-needed config values. Fix script issues regarding positioning and the launchers aliveness * get rid of the optic for the base dragon. fucking bi configs not making sense * Lock non-useable dragon on initialization * Add model.cfg for animations * Fix formatting. Fix M47 Dragon Optic zoom * Change LOD selection names * Revert indentation, keep parenthesis. "Start, stop, start stop! Jesus! I'm starting to think Mattis is just a big cock tease" * Re-update indentation of model.cfg * Path fix. Whitespace fix * Sight attach/detach on same vehicle * If the sight gets detached, make sure the dragon goes dumb. Remove resetting of resting position when gunner gets out - looks stupid, but when the dragon is fired weird stuff happens * disable debug * Add EOF * Maybe finally fix EOF problem
150 lines
5.4 KiB
C++
150 lines
5.4 KiB
C++
class CfgVehicles {
|
|
class LandVehicle;
|
|
class StaticWeapon: LandVehicle {
|
|
class Turrets;
|
|
class MainTurret;
|
|
class ACE_Actions {
|
|
class ACE_MainActions {};
|
|
};
|
|
};
|
|
|
|
class StaticATWeapon: StaticWeapon {};
|
|
|
|
class GVAR(staticBase): StaticATWeapon {
|
|
scope = 1;
|
|
author = ECSTRING(common,ACETeam);
|
|
displayname = CSTRING(dragonName);
|
|
side = 1;
|
|
faction = "BLU_F";
|
|
crew = "B_soldier_f";
|
|
model = QPATHTOF(models\ace_m47_static.p3d);
|
|
picture = "\A3\Static_F_Gamma\data\UI\gear_StaticTurret_AT_CA.paa";
|
|
UiPicture = "\A3\Static_F_Gamma\data\UI\gear_StaticTurret_AT_CA.paa";
|
|
icon = "\A3\Static_F_Gamma\data\UI\map_StaticTurret_AT_CA.paa";
|
|
threat[] = {0.7,1.0,0.1};
|
|
cost = 150000;
|
|
class Damage {
|
|
tex[] = {};
|
|
mat[] = {
|
|
"a3\static_f_gamma\data\staticturret_01.rvmat",
|
|
"a3\static_f_gamma\data\staticturret_01_damage.rvmat",
|
|
"a3\static_f_gamma\data\staticturret_01_destruct.rvmat",
|
|
"a3\static_f_gamma\data\staticturret_02.rvmat",
|
|
"a3\static_f_gamma\data\staticturret_02_damage.rvmat",
|
|
"a3\static_f_gamma\data\staticturret_02_destruct.rvmat",
|
|
"a3\weapons_f_beta\launchers\titan\data\titan_launcher.rvmat",
|
|
"a3\weapons_f_beta\launchers\titan\data\titan_launcher_damage.rvmat",
|
|
"a3\weapons_f_beta\launchers\titan\data\titan_launcher_destruct.rvmat",
|
|
"a3\weapons_f_beta\launchers\titan\data\titan_mtube.rvmat",
|
|
"a3\weapons_f_beta\launchers\titan\data\titan_mtube_damage.rvmat",
|
|
"a3\weapons_f_beta\launchers\titan\data\titan_mtube_destruct.rvmat"
|
|
};
|
|
};
|
|
class Turrets: Turrets {
|
|
class MainTurret: MainTurret {
|
|
optics = 1;
|
|
turretInfoType = "RscWeaponEmpty";
|
|
gunnerOpticsModel = QPATHTOF(models\optics_m47.p3d);
|
|
minElev = -30;
|
|
maxElev = 20;
|
|
weapons[] = { QGVAR(dummyStatic) };
|
|
magazines[] = { QGVAR(super) };
|
|
|
|
gunnerAction = "gunner_static_low01";
|
|
gunnergetInAction = "";
|
|
gunnergetOutAction = "";
|
|
|
|
discreteDistance[] = {};
|
|
discreteDistanceInitIndex = 0;
|
|
|
|
displayName = CSTRING(dragonName);
|
|
|
|
class ViewOptics {
|
|
initAngleX = 0;
|
|
minAngleX = -30;
|
|
maxAngleX = 30;
|
|
initAngleY = 5;
|
|
minAngleY = -100;
|
|
maxAngleY = 100;
|
|
initFov = 0.055;
|
|
minFov = 0.055; // 6 degree FOV
|
|
maxFov = 0.055;
|
|
visionMode[] = {"Normal"};
|
|
thermalMode[] = {0};
|
|
};
|
|
gunnerRightHandAnimName = "OtocHlaven_shake";
|
|
gunnerLeftHandAnimName = "OtocHlaven_shake";
|
|
gunBeg = "spice rakety";
|
|
gunEnd = "konec rakety";
|
|
memoryPointGunnerOptics = "look";
|
|
};
|
|
};
|
|
class AnimationSources {
|
|
class rest_rotate {
|
|
source="user";
|
|
animPeriod=0.00001;
|
|
initPhase=-0.35;
|
|
maxValue="3.60";
|
|
minValue="-3.60";
|
|
};
|
|
class optic_hide {
|
|
source="user";
|
|
animPeriod=0.0001;
|
|
initPhase=1;
|
|
maxValue="1";
|
|
minValue="0";
|
|
};
|
|
class missile_hide {
|
|
source="user";
|
|
animPeriod=0.0001;
|
|
initPhase=0;
|
|
maxValue="1";
|
|
minValue="0";
|
|
};
|
|
};
|
|
soundGetOut[] = {"A3\sounds_f\dummysound",0.001,1,5};
|
|
soundGetIn[] = {"A3\sounds_f\dummysound",0.00031622776,1,5};
|
|
armorStructural = 10.0;
|
|
|
|
class ACE_CSW {
|
|
disassembleTo = QGVAR(super);
|
|
};
|
|
|
|
class ACE_Actions: ACE_Actions {
|
|
class ACE_MainActions: ACE_MainActions {
|
|
displayName = CSTRING(dragonName);
|
|
class GVAR(pickUp) {
|
|
displayName = ECSTRING(csw,Pickup_displayName);
|
|
condition = QUOTE(call FUNC(canPickupTripod));
|
|
statement = QUOTE(call EFUNC(csw,assemble_pickupTripod));
|
|
};
|
|
class GVAR(attachSight) {
|
|
displayName = CSTRING(attachSight);
|
|
condition = QUOTE(call FUNC(sightCanAttach));
|
|
statement = QUOTE(call FUNC(sightAttach));
|
|
};
|
|
class GVAR(detachSight) {
|
|
displayName = CSTRING(detachSight);
|
|
condition = QUOTE(call FUNC(sightCanDetach));
|
|
statement = QUOTE(call FUNC(sightDetach));
|
|
};
|
|
};
|
|
};
|
|
|
|
};
|
|
|
|
class GVAR(staticAssembled): GVAR(staticBase) {
|
|
scope = 2;
|
|
class AnimationSources: AnimationSources {
|
|
class optic_hide: optic_hide {
|
|
initPhase = 0;
|
|
};
|
|
};
|
|
class Turrets: Turrets {
|
|
class MainTurret: MainTurret {
|
|
weapons[] = { QGVAR(superStatic) };
|
|
};
|
|
};
|
|
};
|
|
};
|