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https://github.com/acemod/ACE3.git
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ac9044f2d6
* open medical menu from Zeus * fix function header * Zeus can use every action, add room for more buttons in medical menu * Update addons/medical_treatment/functions/fnc_treatment.sqf * Added zeus treatment time coeff * Update addons/medical_gui/functions/fnc_canOpenMenu.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update fnc_canOpenMenu.sqf * Update initSettings.sqf * Update fnc_moduleMedicalMenu.sqf * Added check + documentation * Update fnc_canTreat.sqf --------- Authored-by: Brett <brett@mayson.io> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
39 lines
866 B
Plaintext
39 lines
866 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: mharis001
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* Handles toggling of Medical Menu between the player and previous target.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_medical_gui_fnc_handleToggle
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*
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* Public: No
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*/
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// If in Zeus, ignore
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if (!isNull findDisplay 312) exitWith {};
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// Find new target to switch to
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private _target = if (
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GVAR(target) == ACE_player
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&& {[ACE_player, GVAR(previousTarget)] call EFUNC(common,canInteractWith)}
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&& {[ACE_player, GVAR(previousTarget)] call FUNC(canOpenMenu)}
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) then {
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GVAR(previousTarget);
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} else {
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ACE_player;
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};
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// Exit if new target is same as old
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if (GVAR(target) == _target) exitWith {};
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GVAR(previousTarget) = GVAR(target);
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// Close and reopen dialog for new target
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closeDialog 0;
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[FUNC(openMenu), _target, 0.1] call CBA_fnc_waitAndExecute;
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