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1.9 KiB
1.9 KiB
layout | title | description | group | order | parent |
---|---|---|---|---|---|
wiki | Cargo Framework | Explains how to set-up the cargo framework for custom objects and vehicles. | framework | 5 | wiki |
1. Config Values
1.1 Preparing a vehicle for ACE3 cargo
class CfgVehicles {
class yourVehicleBaseClass {
ace_cargo_space = 4; // Cargo space your vehicle has
ace_cargo_hasCargo = 1; // Enables cargo to be loaded inside the vehicle (1-yes, 0-no)
};
};
1.2 Making an object loadable
class staticBananaLauncher {
class yourVehicleBaseClass {
ace_cargo_size = 4; // Cargo space the object takes
ace_cargo_canLoad = 1; // Enables the object to be loaded (1-yes, 0-no)
};
};
Note:
ace_cargo_hasCargo and ace_cargo_canLoad are only needed if you aren't inheriting from any of BI base classes or if you are trying to disable loading for a specific vehicle / object.
2. Events
2.1 Listenable
Event Name | Description | Passed Parameter(s) | Locality |
---|---|---|---|
cargoLoaded |
Cargo has been loaded | [_item, _vehicle] |
Global |
cargoUnloaded |
Cargo has been unloaded | [_item, _vehicle] |
Global |
cargoAddedByClass |
Cargo items have been added | [_itemClass, _vehicle, _amount] |
Global |
2.2 Callable
Event Name | Description | Passed Parameter(s) | Locality |
---|---|---|---|
LoadCargo |
Load object into vehicle. | [_object, _vehicle, _showHint] |
Local |
UnloadCargo |
Unload object from vehicle. | [_object, _vehicle] |
Local |
AddCargoByClass |
Adds a cargo item to the vehicle. | [_itemClass, _vehicle, _amount, _showHint] |
Local |
3. Scripting
3.1 Disabling cargo for a mission object
To disable cargo for a mission object use:
this setVariable ["ace_cargo_size", -1];