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a9296f66d5
* Redoing this
* Revert "Redoing this"
This reverts commit 80ff709676
.
* Do this properly
* Update fnc_handleKilled.sqf
* use setDead function directly
* Handle scripted camera
* redo #8387
I'm dumb.
* try this
* if construct outside of ctrlSetEventHandler
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* tweak disableUserInput / handleKilled
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
35 lines
869 B
Plaintext
35 lines
869 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: commy2
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* Kills a local unit.
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*
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* Arguments:
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* 0: The unit <OBJECT>
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* 1: Reason for death <STRING>
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* 2: Killer <OBJECT>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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params ["_unit", ["_reason", "#setDead"], ["_instigator", objNull]];
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TRACE_3("setDead",_unit,_reason,_instigator);
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// No heart rate or blood pressure to measure when dead
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_unit setVariable [VAR_HEART_RATE, 0, true];
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_unit setVariable [VAR_BLOOD_PRESS, [0, 0], true];
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_unit setVariable [QEGVAR(medical,causeOfDeath), _reason, true];
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// Send a local event before death
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[QEGVAR(medical,death), [_unit]] call CBA_fnc_localEvent;
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// Kill the unit without changing visual apperance
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private _prevDamage = _unit getHitPointDamage "HitHead";
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_unit setHitPointDamage ["HitHead", 1, true, _instigator];
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_unit setHitPointDamage ["HitHead", _prevDamage];
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