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c44a1e7ea7
* Cook-off improvements * More changes * Update fnc_getVehicleAmmo.sqf * Better engine fire placement * Update fnc_detonateAmmunition.sqf * Update XEH_postInit.sqf * Update fnc_getVehicleAmmo.sqf * Update events-framework.md * Various improvements * Separate effect handling * Tweaks * Update XEH_postInit.sqf * Prevent double ammo detonation * Fixed objects not being able to cook-off again * Added incendiary rounds as source of box cookoff * Converted enable setting to bool * Fixed brackets * Update fnc_cookOff.sqf * Update CfgEden.hpp * Removed GVAR(enable), added GVAR(enableFire) back * Update initSettings.inc.sqf * Update events-framework.md * Update addons/cookoff/functions/fnc_cookOffEffect.sqf * Restructured, redid API events * Fix effect for JIP, minor optimisations * Removed `cbaSettings_settingChanged` * Renamed variables, tweaked string table entries * Update fire damage #9991 * Capitalize comments again * Fix cookoff for very short durations and fix effect removal being too quick
34 lines
987 B
Markdown
34 lines
987 B
Markdown
---
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layout: wiki
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title: Cook Off Framework
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description: Explains the Cook off system for developers & mission makers.
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group: framework
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order: 5
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parent: wiki
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mod: ace
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version:
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major: 3
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minor: 7
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patch: 0
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---
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## 1. Disabling cook-off fire for individual vehicles
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Cook-off fire can be disabled for a specific vehicle (does not affect ammo cook-off):
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```
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_vehicle setVariable ["ace_cookoff_enable", false, true];
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```
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Mission settings will always apply however, so you can't enable cook-off on a vehicle if the mission settings have cook-off for vehicles disabled.
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## 2. Disabling ammunition cook-off for individual vehicles and boxes
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Ammunition cook-off can be disabled for a specific vehicle or box (does not affect cook-off fire):
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```
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_vehicleOrBox setVariable ["ace_cookoff_enableAmmoCookoff", false, true];
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```
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Mission settings will always apply however, so you can't enable ammunition cook-off on a vehicle or box if the mission settings have ammunition cook-off disabled.
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