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Co-authored-by: LinkIsGrim <69561145+LinkIsGrim@users.noreply.github.com>
56 lines
1.3 KiB
Markdown
56 lines
1.3 KiB
Markdown
---
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layout: wiki
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title: Vehicles Framework
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description: Explains how to set-up vehicles startup delay.
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group: framework
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order: 5
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parent: wiki
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mod: ace
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version:
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major: 3
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minor: 14
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patch: 0
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---
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## 1. Engine startup delay
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The engine has to be started before the vehicle can move. Delay can be configured per class via config or per vehicle via script.
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By default starting the engine takes aprox. 1 to 2 seconds.
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### 1.1 Setting the startup delay by config
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```cpp
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class CfgVehicles {
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class MyFuelTruck {
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ace_vehicles_engineStartDelay = 3; // Startup delay in seconds
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};
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class MyCar {
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ace_vehicles_engineStartDelay = 2.2;
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};
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class MyElectricCar {
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ace_vehicles_engineStartDelay = 0.1;
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};
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};
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```
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### 1.2 Setting the startup delay by script
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`ace_vehicles_fnc_setVehicleStartDelay`
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Has global effects.
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| | Arguments | Type | Optional (default value) |
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|----| --------- | ---- | ------------------------ |
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| 0 | Vehicle | Object | Required |
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| 1 | Delay (in seconds) | Number | Required |
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| **R** | None | None | Return value |
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#### 1.2.1 Example
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`[myCar, 2.2] call ace_vehicles_fnc_setVehicleStartDelay;`
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| | Arguments | Explanation |
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|----| --------- | ----------- |
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| 0 | `myCar` | My car object |
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| 1 | `2.2` | New startup delay |
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