ACE3/addons/laser/CfgVehicles.hpp

14 lines
370 B
C++

class CfgVehicles {
class All;
class LaserTarget: All {
// @TODO: Changing the model and simulation hides it, but THEN IT DOESNT SPAWN WTF!?
// model = "\A3\Weapons_F\empty.p3d";
class EventHandlers {
class ADDON {
init = QUOTE(_this call FUNC(handleLaserTargetCreation));
};
};
};
};