ACE3/addons/disarming/CfgVehicles.hpp

18 lines
610 B
C++

class CfgVehicles {
class Man;
class CAManBase: Man {
class ACE_Actions {
class ACE_MainActions {
class ACE_DisarmInventory {
displayName = "$STR_ACE_Disarming_OpenInventory";
distance = 3.5;
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canPlayerDisarmUnit));
statement = QUOTE([ARR_2(_player,_target)] call FUNC(openDisarmDialog));
icon = PATHTOF(UI\disarm.paa);
exceptions[] = {};
};
};
};
};
};