ACE3/addons/vehicledamage
2015-05-12 10:30:14 -07:00
..
functions Add vehicle ID to animation state send. 2015-05-12 10:30:14 -07:00
$PBOPREFIX$ This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
ACE_Settings.hpp This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
CfgAmmo.hpp This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
CfgEventHandlers.hpp This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
CfgVehicles.hpp This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
config.cpp This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
README.md This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
script_component.hpp Animations nearly aligning correctly. 2015-05-11 22:33:39 -07:00
stringtable.xml Dynamic debug environment READY FOR YOU 2015-05-10 12:24:22 -07:00
XEH_postInit.sqf Added: A3->Extension animation state sync framework done. Test cases for animations created. 2015-05-11 11:01:53 -07:00
XEH_preInit.sqf Debug logging, debug model. 2015-05-11 16:01:58 -07:00

ace_vehicledamage

Magic.

Maintainers

The people responsible for merging changes to this component or answering potential questions.