ACE3/extensions/common
2015-05-12 11:26:07 -07:00
..
directx Stability fixes. 2015-05-11 16:40:15 -07:00
glm This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
p3d scale, rotation and translation work; still not working. Back compat for v60 p3d's fully implemented. 2015-05-12 09:11:44 -07:00
pbo Dynamic loading humbuggery. 2015-05-10 22:05:25 -07:00
simulation scale, rotation and translation work; still not working. Back compat for v60 p3d's fully implemented. 2015-05-12 09:11:44 -07:00
ace_common.cpp Cmake framework for cross-platform extensions and building. 2015-04-03 13:46:53 -07:00
ace_common.h Added versioning to build process and automated version/git integration. 2015-04-21 16:49:30 -07:00
ace_version_win32.rc.in Added versioning to build process and automated version/git integration. 2015-04-21 16:49:30 -07:00
ace_version.hpp.in Added versioning to build process and automated version/git integration. 2015-04-21 16:49:30 -07:00
arguments.hpp Animations nearly aligning correctly. 2015-05-11 22:33:39 -07:00
CMakeLists.txt This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
dispatch.hpp Dynamic loading humbuggery. 2015-05-10 22:05:25 -07:00
easyloggingc++.hpp Added: Regex filtering for pbo index. 2015-05-10 17:45:38 -07:00
logging.hpp This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
lzoconf.h This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
lzodefs.h This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
membuf.hpp This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
minilzo.c This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
minilzo.h This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
shared.cpp Animations nearly aligning correctly. 2015-05-11 22:33:39 -07:00
shared.hpp Animations nearly aligning correctly. 2015-05-11 22:33:39 -07:00
simplepipe_win32.cpp This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
simplepipe_win32.hpp This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
singleton.hpp This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
targetver.h More bullet + windows + cmake fun. 2015-05-12 11:26:07 -07:00
transform_matrix.hpp This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
vector.cpp This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
vector.hpp Continuing finalization. rotation_offset was reversed for zero_distance, thats fixed but still off. Rendering test hard-coded for container LOD temporarily. 2015-05-11 13:05:21 -07:00