ACE3/addons/scopes
2016-02-24 15:06:27 +01:00
..
functions Merge pull request #3276 from acemod/156selectapply 2016-02-18 14:23:02 +01:00
sounds scopes: partial fix 2015-01-18 18:34:45 -03:00
UI cbafyied scopes 2015-01-16 13:15:14 +01:00
$PBOPREFIX$ cbafyied scopes 2015-01-16 13:15:14 +01:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgSounds.hpp cbafyied scopes 2015-01-16 13:15:14 +01:00
CfgVehicles.hpp Allow certain self-interactions while sitting 2015-06-09 16:17:05 +02:00
CfgWeapons.hpp Fixes broken scope config (#1312) 2015-05-23 17:06:46 +02:00
config.cpp Overhauled the scope adjustment module: 2015-04-11 14:02:44 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
RscTitles.hpp Replace Purista with Roboto - everywhere, close #3401 2016-02-24 15:06:27 +01:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Added translation for most Italian stringtable entries 2016-02-20 21:39:05 +01:00
XEH_postInit.sqf Apply the ufeh to ACE_Scopes 2016-02-06 18:24:48 -03:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_scopes

Adds adjustable turrets for long-range optics, allowing zeroing in steps of 0.1 MILs.

Maintainers

The people responsible for merging changes to this component or answering potential questions.