..
fnc_addCellphoneIED.sqf
Minor optimizations using private, params, and isEqualType ( #4323 )
2016-09-04 16:44:22 +02:00
fnc_addClacker.sqf
#2208 - Use ACE Message Display instead of sideChat
2015-08-19 17:25:45 -05:00
fnc_addDetonateActions.sqf
Deadman switch - trigger explosives in inventory
2016-02-05 11:40:11 -06:00
fnc_addExplosiveActions.sqf
Minor optimizations using private, params, and isEqualType ( #4323 )
2016-09-04 16:44:22 +02:00
fnc_addToSpeedDial.sqf
fix forEachIndex capitalization
2015-11-30 17:25:16 +01:00
fnc_addTransmitterActions.sqf
Change ACE_Player to _unit
2016-01-06 18:05:06 +01:00
fnc_addTriggerActions.sqf
params, cleanup
2015-08-15 14:35:33 -05:00
fnc_cancelPlacement.sqf
Add sanity checks, fix explosives checks
2016-03-06 12:06:17 +01:00
fnc_canDefuse.sqf
Proper fix for naval mines
2016-07-10 17:29:19 -05:00
fnc_canDetonate.sqf
params, cleanup
2015-08-15 14:35:33 -05:00
fnc_connectExplosive.sqf
Fix detonate action pictures
2016-01-15 00:25:02 +01:00
fnc_defuseExplosive.sqf
Proper fix for naval mines
2016-07-10 17:29:19 -05:00
fnc_detonateExplosive.sqf
Replace delayed execution functions with new CBA counterparts
2016-05-22 15:29:01 +02:00
fnc_detonateExplosiveAll.sqf
Fix Header
2016-01-05 17:16:47 -06:00
fnc_dialingPhone.sqf
Minor optimizations using private, params, and isEqualType ( #4323 )
2016-09-04 16:44:22 +02:00
fnc_dialPhone.sqf
Minor optimizations using private, params, and isEqualType ( #4323 )
2016-09-04 16:44:22 +02:00
fnc_getDetonators.sqf
Switch to select (is even slightly faster)
2016-02-07 13:09:01 +01:00
fnc_getPlacedExplosives.sqf
fix more setVariable and getVariable capitalization
2015-11-30 17:53:57 +01:00
fnc_getSpeedDialExplosive.sqf
params, cleanup
2015-08-15 14:35:33 -05:00
fnc_handleScrollWheel.sqf
Don't use modifier for rotation where not needed
2016-03-06 16:54:27 +01:00
fnc_hasExplosives.sqf
GVAR it.
2016-01-14 23:05:56 +01:00
fnc_hasPlacedExplosives.sqf
Private Variables
2015-04-29 00:05:02 -05:00
fnc_interactEH.sqf
Increase defuse range for underwater mines ( #4195 )
2016-08-02 18:29:31 -05:00
fnc_module.sqf
Standardize logging format through ACE_LOG macros
2015-08-26 15:32:54 +02:00
fnc_onIncapacitated.sqf
Deadman switch - trigger explosives in inventory
2016-02-05 11:40:11 -06:00
fnc_onInventoryChanged.sqf
GVAR it.
2016-01-14 23:05:56 +01:00
fnc_openTimerSetUI.sqf
params, cleanup
2015-08-15 14:35:33 -05:00
fnc_placeExplosive.sqf
use a function to do gestures
2016-07-12 16:16:01 +02:00
fnc_removeFromSpeedDial.sqf
Minor optimizations using private, params, and isEqualType ( #4323 )
2016-09-04 16:44:22 +02:00
fnc_scriptedExplosive.sqf
make FUNC(scriptedExplosive) work in scheduled env, ref #3621
2016-03-29 13:21:13 +02:00
fnc_selectTrigger.sqf
Minor optimizations using private, params, and isEqualType ( #4323 )
2016-09-04 16:44:22 +02:00
fnc_setPosition.sqf
Yet more fixes
2016-02-27 09:50:44 -03:00
fnc_setSpeedDial.sqf
Minor optimizations using private, params, and isEqualType ( #4323 )
2016-09-04 16:44:22 +02:00
fnc_setupExplosive.sqf
Minor optimizations using private, params, and isEqualType ( #4323 )
2016-09-04 16:44:22 +02:00
fnc_spawnFlare.sqf
Add Tripflare ( #4152 )
2016-08-13 11:29:01 +02:00
fnc_startDefuse.sqf
Minor optimizations using private, params, and isEqualType ( #4323 )
2016-09-04 16:44:22 +02:00
fnc_startTimer.sqf
Replace delayed execution functions with new CBA counterparts
2016-05-22 15:29:01 +02:00
fnc_triggerType.sqf
Minor optimizations using private, params, and isEqualType ( #4323 )
2016-09-04 16:44:22 +02:00
script_component.hpp
Added the function's script_component.hpp that includes the correct file. To reduce potential pain areas if a rename occurs.
2015-01-13 23:21:31 +02:00