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* Update documentation guidelines * Add version info part 1 * Add version info part 2 * Add removed in version to frontmatter and tag testmissions as removed * Add version info part 3 * Seaparate ACE3 and ACEX Features/Framework menus, Add ACEX Headless documentation * Add ACEX support to extract_dependencies.py * Merge useful-functions into frameworks * Move class-names to main menu * Prettify class-names table titles * Fix table of contents on documentation guidelines and tips * Merge mission-tools into frameworks * Merge modules into frameworks * Rename to Frameworks (plural) * Fix capitalization in class-names * Improve wiki menu positioning * Add 'mod' to documentation guidelines * Update frameworks sections description for new content * Update wiki menu descriptions * Fix class-names 4 digit versions * More places for descriptions * Include documentation in PRs if applicable note * Add short ACE3 and ACEX description page, outlining the difference
855 B
855 B
layout | title | description | group | order | parent | mod | version | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
wiki | Mission Modules Framework | Explains how to configure the mission modules. | framework | 5 | wiki | ace |
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1. Ambient Sounds
Used for ambient sounds loop (synced in multiplayer). Can be configured using a mission module.
This module randomizes the time when the sound file is played and the position where the sound file is played (if "Follow Players" is set to No).
Minimal Distance
and Maximal Distance
influence the position from where the sound file is played. Setting both values to 0 forces the module to play the sound from where it was placed in the editor.
Minimal Delay
and Maximal Delay
work in a similar fashion but are used to randomize when the sound file is played. Setting both values to 0 plays the sound from mission start.