ACE3/docs/wiki/framework/settings-framework.md
PabstMirror cd30b09b4f Convert ACE_settings to CBA_settings (#4895)
* Convert ACE_settings to CBA_settings

* Run Modules Globaly, BWC for SetSetting

* Add support for string settings

* ACE_ServerSettings warning

* Add handler for global setting being changed

* Add deprecated and replaced not to Settings Framework doc

* Remove options menu UI, Move Debug and HeadBug Fix to Options in Pause Menu

* Change modules scope to 1

* Disable debug
2017-11-11 20:21:55 +01:00

8.0 KiB

layout title description group order parent mod version
wiki Settings Framework ACE3 contains an extensive settings framework that allows you to tweak the modification without having to mess around with deleting PBOs. framework 5 wiki ace
major minor patch
3 0 0
Note:

Deprecated and replaced with CBA Settings System in 3.12.0!

ACE3 contains an extensive settings framework that allows you to tweak the modification without having to mess around with deleting PBOs. These settings are all handled server side and broadcasted to the clients connecting to that server. This ensures that everyone playing on the server will have a uniform experience.

Part of this settings framework are global settings and client settings. Both use the same underlaying framework, with the difference that client settings can be adjusted by clients, where global settings can not.

1. How do they work

Settings are entries in the config that get translated to missionNamespace global variables. An example settings entry looks like this:

class ACE_Settings {
    class ACE_module_sampleSetting {
        // Following 2 entries are redundant if isClientSettable = 0
        displayName = "$STR_ACE_Common_SettingName";  // Stringtable entry with the setting name
        description = "$STR_ACE_Common_SettingDescription";  // Stringtable entry with the setting description

        isClientSettable = 1;  // Show in client options menu (0-no, 1-yes)
        typeName = "SCALAR";  // Type (BOOL/SCALAR/STRING/ARRAY/COLOR)
        value = 1;  // Value

        // Following entry is redundant if typeName is NOT "SCALAR"
        values[] = {"Disabled", "Enabled", "Only Cursor", "Only On Keypress", "Only Cursor and KeyPress"};  // (Optional) Stringtable entries that describe the options

        // Following entry is present only in export
        force = 0;  // Force the setting (0-no, 1-yes), exported settings are forced by default
    };
};

Settings are defined from the mod's config but can be adjusted through the following methods:

  • Optional config entries
  • Mission Parameters
  • Mission modules

2. Load order

The load order for the settings are:

  1. Mod Config
  2. Server Config
  3. Mission Config
  4. Mission Paramaters
  5. Placed Mission Modules

What this means is that at any the 4 points after the Mod Config it is possible to insert your adjusted settings and force those (optionally). This is a powerful tool for server admins; it will ensure that everyone is using uniform settings across the board on their server. And it provides mission makers the ability to easily set settings for their mission, without creating a large dependency on ACE3; you do not have to place down mission modules.

3. How do I use them?

In the 'how do they work' chapter an example of settings was shown. This is the same for any settings config. The only difference is the location. For ACE3 modules, the settings are placed in the class ACE_Settings. The same goes for the mission config.

The server config setting entries are done through our optional ace_server.pbo, which can be found in the optionals folder of @ace. It also contains a userconfig folder, which inside contains the file ace\serverconfig.hpp. This is the location where ACE3 settings are placed. There is no need for a sub-class. Once the settings file is updated everything should be copied to the Arma 3\userconfig folder. When loaded ace_server.pbo will try to read the settings from the following path Arma 3\userconfig\ace\serverconfig.hpp.

3.1 Exporting the settings

ACE3 contains a lot of settings, for that reason tweaking everything to your liking manually can be quite a task. We have provided the option to export all settings in the editor (single-player). For this, follow these simple steps:

  1. Open the Eden Editor.
  2. Place a playable character.
  3. Click Systems (F5) > Modules > ACE.
  4. Place the Allow Config Export [ACE] module. Ensure that its Allow parameter is set to Yes.
  5. Click Play > Play in Singleplayer (SP) (Enter).
  6. Once in the game, press Esc, and click ACE OPTIONS (in the top-left corner) to open the ACE Options dialog. Here you can modify client-side settings.
  7. Click Open Export Menu at the bottom of the dialog to open another dialog. Here you can adjust all ACE3 settings, both client-side and server-side. Tweak them to your liking.
  8. Once you are done tweaking, click Export to copy all server-side settings to the clipboard.
  9. Paste the settings in your copy of serverconfig.hpp and save the file.

Please note that in the serverconfig.hpp file there is no need for adding the ACE_Settings class.

Using the exported settings in the mission description.ext

Note that the format copied to your clipboard by this can also be used in the mission config (description.ext), as long as they are in the class ACE_Settings.

class ACE_Settings {
    // Add exported settings here
};

3.1.1 Notes

  • If a setting is forced it cannot be changed further down the line, see 2. Load order for the hierarchy.
  • Client settings can be forced, include while exporting (the button is next to export on the UI)
  • You can use ACE_common_forceAllSettings to force settings in a mission, it will lock all the settings (which are not already forced) to the values they are set in either modules or server config

Example of ACE_common_forceAllSettings:

class ACE_Settings {
    class ACE_common_forceAllSettings {
        value = 1;
        typeName = "BOOL";
    };
};

3.2 Loading up the server config

As stated before, the server config gets loaded through the optional ace_server.pbo. This PBO is only required (and should only be used) on the server - clients do not need to have this! It is for this reason we have not signed this PBO.

Load the ace_server.pbo like any other addon on your server. It is advised to create an @aceServer mod folder with an addons sub folder where you would paste the ace_server.pbo and load that through -serverMod=@aceServer.

3.3 Changing ACE_settings dynamically with Mission Parameters

It is possible to change ACE3 settings via Mission Parameters. This can allow a single mission to be played with different realism settings. They are read after all other configs but before modules. Mission Parameters are forced so they will override any module setting.

Basic Setup:

  1. Add a Mission Parameter with the same name as an ace_setting
  2. Add the ACE_setting = 1; flag
  3. Add values[] and optionally texts[] to match the setting
Please note:

For now only BOOL or SCALAR settings are supported.

Example description.ext:

class Params {
    class ace_medical_level { //This needs to match an ace_setting, this one is a "SCALAR"(number)
        title = "Medical Level"; // Name that is shown
        ACE_setting = 1; //Marks param to be read as an ace setting, without this nothing will happen!
        values[] = {1, 2}; //Values that ace_medical_level can be set to
        texts[] =  {"Basic", "Advanced"}; //Text names to show for values (Basic will set level to 1, Advanced will set level to 2)
        default = 2; //Default value used - Value should be in the values[] list
    };
    class ace_repair_addSpareParts { //This ia a "BOOL"
        title = "$STR_ACE_Repair_addSpareParts_name"; //You can use ACE's stringtables
        ACE_setting = 1;
        values[] = {0, 1}; //setting is a BOOL, but values still need to be numbers, so 0 is false, 1 is true
        texts[] =  {"False", "True"};
        default = 1;
    };
};

Review the biki for more information on setting up Mission Parameters.