mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
ac9ffb5276
Co-authored-by: LinkIsGrim <69561145+LinkIsGrim@users.noreply.github.com>
66 lines
1.9 KiB
Markdown
66 lines
1.9 KiB
Markdown
---
|
|
layout: wiki
|
|
title: Vehicle Lock Framework
|
|
description: Explains how to configure the Vehicle Lock system.
|
|
group: framework
|
|
order: 5
|
|
parent: wiki
|
|
mod: ace
|
|
version:
|
|
major: 3
|
|
minor: 0
|
|
patch: 0
|
|
---
|
|
|
|
## 1. Overview
|
|
|
|
These modules allow you to lock and unlock vehicles and their inventory using a key. Players don't receive a key automatically.
|
|
|
|
## 2. Mission Setup
|
|
|
|
Vehicle Lock can be configured through a mission module or [functions](#scripting).
|
|
|
|
For key names, see [Class Names](../class-names.html#vehicle-lock).
|
|
|
|
Sync the module with vehicles and players. Custom keys will be handed to players for every synced vehicle. It is only valid for objects present at mission start.
|
|
|
|
|
|
## 3. Scripting
|
|
|
|
### 3.1 Adding Vehicle Key
|
|
|
|
`ace_vehiclelock_fnc_addKeyForVehicle`
|
|
|
|
| | Arguments | Type | Optional (default value) |
|
|
|----| --------- | ---- | ------------------------ |
|
|
| 0 | Unit | Object | Required |
|
|
| 1 | Vehicle | Object | Required |
|
|
| 2 | Use Custom Key | Boolean | Optional (default: `false`, `false` for side key, `true` for custom key) |
|
|
| **R** | None | None | Return value |
|
|
|
|
#### 3.1.1 Example
|
|
|
|
`[bob, car1, true] call ace_vehiclelock_fnc_addKeyForVehicle;`
|
|
|
|
| | Arguments | Explanation |
|
|
|----| --------- | ----------- |
|
|
| 0 | `bob` | Unit the key will be added to |
|
|
| 1 | `car1` | Vehicle the key will work on |
|
|
| 2 | `true` | Set custom key |
|
|
|
|
### 3.2 Override Side
|
|
|
|
To override a vehicle's side, allowing locking and unlocking using a different side's key, use the following on that vehicle (use wanted side instead of `west`):
|
|
|
|
```sqf
|
|
this setVariable ["ace_vehiclelock_lockSide", west];
|
|
```
|
|
|
|
### 3.3 Set Lock Pick Strength
|
|
|
|
To override default lock pick strength for a vehicle, that is how long lock picking will take, use the following on that vehicle (use wanted time in seconds instead of `5`):
|
|
|
|
```sqf
|
|
this setVariable ["ace_vehiclelock_lockpickStrength", 5];
|
|
```
|