ACE3/addons/hearing
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
..
data add empty geometry to earplugs model (#6659) 2018-11-03 11:19:35 -05:00
functions General - Relative script_component.hpp includes (#9378) 2023-09-12 20:58:10 +02:00
sounds Increase the volume of the residual woosh when ringing is disabled 2016-02-06 14:49:56 -03:00
UI Add to all Objects a LoD with nothing in for "hiding" Objects in Distance 2015-07-15 20:34:35 +02:00
$PBOPREFIX$ hearing: various fixes 2015-01-13 22:41:53 -03:00
ACE_Arsenal_Stats.hpp Arsenal - Add/Fix/Improve/Change numerous aspects (#9040) 2023-07-21 21:25:25 +03:00
ACE_Settings.hpp General - Move to CBA Settings (#8461) 2021-10-11 15:48:30 -05:00
CfgEventHandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgSounds.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp Hearing - Fix invalid usage of ARR macro (#7932) 2020-10-03 10:21:20 -05:00
CfgWeapons.hpp Add hearing protection to LDF and Spetsnaz helmets (#7843) 2020-08-09 10:11:50 -05:00
config.cpp Hearing - Remove outdated 12.7x108mm audibleFire value (#9193) 2023-06-22 04:06:07 -03:00
initSettings.sqf General - Move to CBA Settings (#8461) 2021-10-11 15:48:30 -05:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Translations - Russian (#9095) 2022-12-03 13:57:43 -06:00
XEH_postInit.sqf Hearing - Fix: CBA Extended Loadouts do not catch earplugs server side (#9041) 2022-09-23 12:40:57 -05:00
XEH_preInit.sqf Hearing - Fix: CBA Extended Loadouts do not catch earplugs server side (#9041) 2022-09-23 12:40:57 -05:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_hearing

Introduces combat deafness.