.. |
Data
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Revert LoD Changes
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2015-07-15 21:13:05 +02:00 |
functions
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Add ace_explosive support for orange dlc mines (#5486)
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2017-09-10 09:44:57 -05:00 |
scripts
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Use directCall on tripflare effect
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2016-09-08 21:22:32 +02:00 |
UI
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second batch of icons
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2015-03-23 20:02:35 +01:00 |
$PBOPREFIX$
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Added $PBOPREFIX$ for explosives.
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2015-01-12 13:42:02 +02:00 |
ACE_Settings.hpp
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Fix Capitalization of ACE Settings classes. (#3627)
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2016-05-07 22:14:56 +02:00 |
ACE_Triggers.hpp
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Use new QPATHTOF and QPATHTOEF macros
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2016-04-08 20:34:50 +02:00 |
CfgAmmo.hpp
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Add ace_explosive support for orange dlc mines (#5486)
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2017-09-10 09:44:57 -05:00 |
CfgCloudlets.hpp
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Add Tripflare (#4152)
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2016-08-13 11:29:01 +02:00 |
CfgEventHandlers.hpp
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Replace and depreacate EFUNC(common,addScrollWheelEventHandler) with MouseZChanged Display EH
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2016-03-02 17:33:46 +01:00 |
CfgMagazines.hpp
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Add ace_explosive support for orange dlc mines (#5486)
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2017-09-10 09:44:57 -05:00 |
CfgModule.hpp
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Merge branch 'master' into useQuotedPathMacros
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2016-05-30 21:14:17 +02:00 |
CfgVehicles.hpp
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Add ace_explosive support for orange dlc mines (#5486)
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2017-09-10 09:44:57 -05:00 |
CfgWeapons.hpp
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Use CBA Misc Items (#5502)
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2017-09-12 23:23:45 -05:00 |
config.cpp
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remove deprecated code for 3.8.0 (#4457)
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2016-09-24 22:31:10 +02:00 |
ExplosivesUI.hpp
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Use new QPATHTOF and QPATHTOEF macros
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2016-04-08 20:34:50 +02:00 |
GUI_VirtualAmmo.hpp
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Use GVAR where applicable
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2016-07-20 07:15:18 +03:00 |
README.md
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Create README.md
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2015-01-26 13:42:07 +01:00 |
script_component.hpp
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convert log macros to cba versions (#4282)
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2016-10-02 12:55:31 +02:00 |
stringtable.xml
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Correct new Chinese stringtable identifiers (#5334)
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2017-07-08 09:48:39 -05:00 |
XEH_missionDisplayLoad.sqf
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Fix Cancel Action by moving it to MouseButtonDown display EH
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2016-03-03 17:35:43 +01:00 |
XEH_postInit.sqf
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Fix deadman range, fix clacker transfer, use setShotParents (#4689)
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2016-12-14 14:06:32 -06:00 |
XEH_preInit.sqf
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Explosives - Add code handler for detonation (#5115)
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2017-05-10 11:28:44 -05:00 |
XEH_PREP.hpp
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Explosives - Add code handler for detonation (#5115)
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2017-05-10 11:28:44 -05:00 |
XEH_preStart.sqf
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precompile on game start
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2016-02-22 15:20:36 +01:00 |