ACE3/addons/rearm/functions/fnc_canStoreAmmo.sqf
2017-05-18 12:42:02 -05:00

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/*
* Author: GitHawk
* Check if a unit can store ammo in an ammo truck.
*
* Arguments:
* 0: Target <OBJECT>
* 1: Unit <OBJECT>
*
* Return Value:
* Can Store Ammo <BOOL>
*
* Example:
* [ammo_truck, player] call ace_rearm_fnc_canStoreAmmo
*
* Public: No
*/
#include "script_component.hpp"
params [
["_truck", objNull, [objNull]],
["_unit", objNull, [objNull]]
];
!(isNull _unit ||
{!alive _truck} ||
{!(_unit isKindOf "CAManBase")} ||
{!local _unit} ||
{(_truck distance _unit) > REARM_ACTION_DISTANCE} ||
{isNull (_unit getVariable [QGVAR(dummy), objNull])})