ACE3/addons/rearm/functions/fnc_rearmSuccess.sqf
2017-05-18 12:42:02 -05:00

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/*
* Author: GitHawk
* Rearms a vehicle.
*
* Arguments:
* 0: Params <ARRAY>
* 0: Vehicle <OBJECT>
* 1: Unit <OBJECT>
* 2: Turret Path <ARRAY>
* 3: Number of magazines <NUMBER>
* 4: Magazine Classname <STRING>
* 5: Number of rounds <NUMBER>
*
* Return Value:
* None
*
* Example:
* [[vehicle, player, [-1], 2, "5000Rnd_762x51_Belt", 500]] call ace_rearm_fnc_rearmSuccess
*
* Public: No
*/
#include "script_component.hpp"
params [
["_args", [objNull, objNull, [], 0, "", 0], [[]], [6]]
];
_args params ["_vehicle", "_unit", "_turretPath", "_numMagazines", "_magazineClass", "_numRounds"];
TRACE_6("rearmSuccess",_vehicle,_unit,_turretPath,_numMagazines,_magazineClass,_numRounds);
if (local _unit) then {
[_unit, true, true] call FUNC(dropAmmo);
};
if (isServer) then {
private _turretOwnerID = _vehicle turretOwner _turretPath;
if (_turretOwnerID == 0) then {
[QGVAR(rearmSuccessLocalEH), _this, [_vehicle]] call CBA_fnc_targetEvent;
} else {
[QGVAR(rearmSuccessLocalEH), _this, _turretOwnerID] call CBA_fnc_ownerEvent;
};
} else {
[QGVAR(rearmSuccessLocalEH), _this] call EFUNC(common,serverEvent);
};