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* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
76 lines
2.7 KiB
Plaintext
76 lines
2.7 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: commy2, Glowbal, GitHawk
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* Display a structured text.
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*
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* Arguments:
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* 0: Text <ANY>
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* 1: Size of the textbox <NUMBER> (default: 1.5)
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* 2: Target Unit. Will only display if target is the player controlled object <OBJECT> (default: ACE_player)
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* 3: Custom Width <NUMBER> (default: 10)
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*
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* Return Value:
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* None
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*
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* Example:
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* [["Test: %1", 123], 1.5] call ace_common_fnc_displayTextStructured
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* ["wow", 1, ace_player, 3] call ace_common_fnc_displayTextStructured
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*
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* Public: Yes
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*/
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params [["_text", ""], ["_size", 1.5, [0]], ["_target", ACE_player, [objNull]], ["_width", 10, [0]]];
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if (_target != ACE_player) exitWith {};
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if (typeName _text != "TEXT") then {
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if (_text isEqualType []) then {
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if (count _text > 0) then {
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{
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if (_x isEqualType "" && {isLocalized _x}) then {
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_text set [_foreachIndex, localize _x];
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};
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}foreach _text;
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_text = format _text;
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};
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};
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if (_text isEqualType "" && {isLocalized _text}) then {
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_text = localize _text;
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};
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_text = composeText [lineBreak, parseText format ["<t align='center'>%1</t>", _text]];
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};
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private _isShown = ctrlShown (uiNamespace getVariable ["ACE_ctrlHint", controlNull]);
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("ACE_RscHint" call BIS_fnc_rscLayer) cutRsc ["ACE_RscHint", "PLAIN", 0, true];
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disableSerialization;
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private _ctrlHint = uiNamespace getVariable "ACE_ctrlHint";
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_ctrlHint ctrlSetBackgroundColor GVAR(displayTextColor);
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_ctrlHint ctrlSetTextColor GVAR(displayTextFontColor);
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// Use profile settings from CfgUIGrids.hpp
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private _xPos = profilenamespace getVariable ["IGUI_GRID_ACE_displayText_X", ((safezoneX + safezoneW) - (10 *(((safezoneW / safezoneH) min 1.2) / 40)) - 2.9 *(((safezoneW / safezoneH) min 1.2) / 40))];
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private _yPos = profilenamespace getVariable ["IGUI_GRID_ACE_displayText_Y", safeZoneY + 0.175 * safezoneH];
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private _wPos = (_width *(((safezoneW / safezoneH) min 1.2) / 40));
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private _hPos = _size * (2 *((((safezoneW / safezoneH) min 1.2) / 1.2) / 25));
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// Ensure still in bounds for large width/height
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_xPos = safezoneX max (_xPos min (safezoneX + safezoneW - _wPos));
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_yPos = safeZoneY max (_yPos min (safeZoneY + safezoneH - _hPos));
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// Zeus Interface Open and Display would be under the "CREATE" list
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if (!isNull curatorCamera) then {
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_xPos = _xPos min ((safezoneX + safezoneW - 12.5 * (((safezoneW / safezoneH) min 1.2) / 40)) - _wPos);
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};
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private _position = [_xPos, _yPos, _wPos, _hPos];
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_ctrlHint ctrlSetPosition _position;
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_ctrlHint ctrlCommit 0;
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_ctrlHint ctrlSetStructuredText _text;
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_ctrlHint ctrlSetPosition _position;
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_ctrlHint ctrlCommit ([0.5, 0] select _isShown);
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