mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
b1d5bbe450
* Initial Commit
* Got rid of unneeded translation values
* Updated Strings
* "Fixed" issue where when you deploy the tripid and weapon on slope it freaked out.
* Fixed locality issues. Added timers to relavent functions.
* Added weights to all magazines/tripod. Weights to weapons coming soon when I transfer them to the launcher slot
* Fixed bug regarding localized strings. Created new tripod model
* Added timers for deploying/picking up the tripod. Changed ammo-box model from custom to one already in ARMA. Changed gun-bag model for a more generic one. Created a texture for the tripod and gunbag
* Removed ability to disassemble weapons via the addAction. Added ACE Action to get in due to a memory point issue. Changed from a static deploy/dismount time to one based in the weapon configs
* Created forward-compatability. Made it so I can define a base plate for any weapon if I ever want to expand from the generic M3 Tripod.
* Fixed bug where tripod wouldn't deploy with the correct times. Fixed bug where if you moved the tripod into the ground it would go flying.
* Added mortar compatability. Will probably shift whole mortar ammo loading to CSW one day
* Added icons to each relavent item
* Added README, possibly fixed bug where if you are in a weapon others cant load/unload ammo. Changed distance you can interact with weapons
* Added checks for when deploying the gun as well as unloading ammo to prevent duplication/deletion of items.
* Added documentation
* Added order to doc
* Explained why things are the way they are
* Remove temp files
* Removed redundant files
* Converted tabs->spaces. Added newlines at end of all files. Changed broken line in fnc_tripodDeploy.sqf.
* 100% newlines at end of file
* Added newlines to files that didnt get the change. Fixed README. Changed from GVAR(cswOptions) to GVAR(options). Changed from tabs to spaces in wiki
* Fixed issue with UAV assembling with enableWeaponDisassembling. Fixed bug where game would crash if you disassembled static weapon with more than 1 magazine
* Tabs->Spaces
* Added CSW options to base StaticWeapon class to allow for easier additions. Switched default mortar away from CSW system due to incompatabilities
* Lazy Evaluations and macros to describe how things work.
* Added newlines to script_component. Fix no-texture issue on tripod. "Fix" 20mm HE saying 40mm HE. Add custom icons to all weapons. Move "Check Ammo" to CSW menu
* abc
* Revert "abc"
This reverts commit bcb4214bd9
.
* Update to current commit
* Revert changes to fortify.md
* Updated UI Icon to Crew Served Ammo branch UI
* Added Pabst's CrewServedAmmo to handle ammo loading/unloading instead of my solution
* Fixed bug where currentWeaponTurret returned a blank string when a player hasent entered hte weapon to select the current weapon
* Re-added ammo loading time
* Tabs->Spaces
* Newline at end of files
* Removed replaced functions
* Remove redundant strings. Move ammo handling to appropiate section
* Tabs->Spaces
* Update wiki
* Updated to fix crash with default weapons and disable CSW ability on default static weapons
* Added editor attributes to enable/disable CSW at edit time
* Change how ammo is removed from the CSW. Uses math instead of iteration
* Fix bug where assembled weapon did not get rid of default actions
* Added support for multiple types of ammo in one CSW
* Add tracer magazines for .50 cal
* Fix bug where you could load ammo even if the gun couldnt take any more
* Disable debug and enable compile cache
* Changed weapon deploy/pickup time. Removed custom Titan missiles. Using ACE Dragging now. Added progress bar check for pickupTripod. Updated documentation
* Removed check if CSW is full to unload ammo
* Fix bug where items would spawn underneath other items on wepaon dismount
* Change some things
* Configure base statics, improve returnAmmo
* Add mortar baseplate
* Remove explicit inheritance
* Fix bug where unloading ammo would duplicate it if you had room in your person.
* Tab->Space
* Player couldnt pickup tripod due to legacy code
* Fix GMG_01_base_F inheritce
* Port of ACE 2 tripod + ACE 2 CSW Bag
* Move ACE 2 Data to APL folder
* Adjust weights to make them more accurate to how ARMA uses it and the real life equivalents
* Fix bug where error was thrown on esc from picking up tripod. Tripod rotated 180
* Fix bug where if you called ace_common_claim the weapon could be set to be disassembled even though it may not be wanted via CSW
* Added ability to toggle ammo handling when weaponAssembly is disabled.
* Add Proxy Weapons for all Vanilla static weapons. These serve as a way to allow for realistic ammo reload times without having to modify base classes if you want feautres turned off. Adjusted reload and mount times to be more "realistic"
* Fix Shadow RPT Spam
* Update wiki
* Change order of setDir and setPos
* Change all setDir/setPos orientations. Remove redundant check. Ensure that weapon locked state reflects it with the "getIn" command. Add a way to pass in a specific classname for the weapon assemble type. Add a callback function onDisassemble if user wants to set the state of the new tripod using the old weapon as a reference
* Actually check for the carryWeaponClassname in the deployWeapon check
* Ai Compatiblity
* Add stringtable entries
* Formatting fixes
* Stringtables for settings, fix setMagazineTurretAmmo
* inherit ammo for mags, reorder stringtable
displays correct ammo and descriptionShort
* don't require ace_javelin
* Tweaks, cleanup, localzation, ace_reload changes
change weapon tag to [CSW]
tweak localization strings
minor cleanup
simplify some ace_reload funcs
* delete moved dev func
* Hopefully fix issue where to-be deleted tripod intersects with newly created weapon and vice versa. Remove PBOPREFIX newline
* cleanup/proxyWeapon/mk6 compat
218 lines
7.2 KiB
C++
218 lines
7.2 KiB
C++
#define ENABLE_CSW_ATTRIBUTE class Attributes { \
|
|
class GVAR(enableCSW) { \
|
|
property = QGVAR(enableCSW); \
|
|
control = "Checkbox"; \
|
|
displayName = CSTRING(eden_enableCSW); \
|
|
tooltip = CSTRING(eden_enableCSW_tooltip); \
|
|
expression = QUOTE(_this setVariable[ARR_3(QQGVAR(enableCSW), _value, true)];); \
|
|
typeName = "BOOL"; \
|
|
condition = "objectVehicle"; \
|
|
defaultValue = true; \
|
|
}; \
|
|
}
|
|
|
|
|
|
class CfgVehicles {
|
|
class Man;
|
|
class CAManBase: Man {
|
|
class ACE_SelfActions {
|
|
class GVAR(deploy) {
|
|
displayName = CSTRING(PlaceTripod_displayName);
|
|
condition = QUOTE(call FUNC(assemble_canDeployTripod));
|
|
statement = QUOTE(call FUNC(assemble_deployTripod));
|
|
exceptions[] = {};
|
|
};
|
|
};
|
|
};
|
|
|
|
|
|
// Tripods:
|
|
class ThingX;
|
|
class GVAR(baseTripod): ThingX {
|
|
side = 3;
|
|
typicalCargo[] = {};
|
|
armor = 500000;
|
|
mapSize = 0.4;
|
|
nameSound = "Bunker";
|
|
accuracy = 1000;
|
|
destrType = "DestructDefault";
|
|
|
|
ace_dragging_canDrag = 1;
|
|
ace_dragging_dragPosition[] = {0, 2, 0};
|
|
ace_dragging_canCarry = 1;
|
|
ace_dragging_carryPosition[] = {0, 2, 0};
|
|
|
|
class ACE_Actions {
|
|
class ACE_MainActions {
|
|
displayName = CSTRING(Tripod_displayName);
|
|
selection = "";
|
|
distance = 2.5;
|
|
condition = "true";
|
|
class GVAR(pickUp) {
|
|
displayName = CSTRING(Pickup_displayName);
|
|
condition = QUOTE(call FUNC(assemble_canPickupTripod));
|
|
statement = QUOTE(call FUNC(assemble_pickupTripod));
|
|
};
|
|
class GVAR(mountWeapon) {
|
|
displayName = CSTRING(MountWeapon_displayName);
|
|
condition = QUOTE(call FUNC(assemble_canDeployWeapon));
|
|
statement = QUOTE(call FUNC(assemble_deployWeapon));
|
|
modifierFunction = QUOTE(call FUNC(assemble_deployWeaponModifier));
|
|
};
|
|
};
|
|
};
|
|
};
|
|
class GVAR(m3Tripod): GVAR(baseTripod) {
|
|
author = ECSTRING(common,ACETeam);
|
|
scope = 2;
|
|
model = QPATHTOEF(apl,ACE_CSW_m3_tripod.p3d);
|
|
displayName = CSTRING(Tripod_displayName);
|
|
class ADDON {
|
|
disassembleTo = QGVAR(m3CarryTripod);
|
|
};
|
|
};
|
|
class GVAR(m3TripodLow): GVAR(m3Tripod) {
|
|
author = ECSTRING(common,ACETeam);
|
|
scope = 2;
|
|
model = QPATHTOEF(apl,ACE_CSW_m3_tripod.p3d);
|
|
displayName = CSTRING(Tripod_displayName);
|
|
class ADDON {
|
|
disassembleTo = QGVAR(m3CarryTripodLow);
|
|
};
|
|
};
|
|
class GVAR(mortarBaseplate): GVAR(m3Tripod) {
|
|
author = ECSTRING(common,ACETeam);
|
|
scope = 2;
|
|
model = QPATHTOEF(apl,ACE_CSW_mortarBaseplate.p3d);
|
|
displayName = CSTRING(mortarBaseplate_displayName);
|
|
class ADDON {
|
|
disassembleTo = QGVAR(carryMortarBaseplate);
|
|
};
|
|
};
|
|
|
|
|
|
// Static Weapons:
|
|
class LandVehicle;
|
|
class StaticWeapon: LandVehicle {
|
|
class ACE_Actions {
|
|
class ACE_MainActions {
|
|
class GVAR(getIn) {
|
|
displayName = CSTRING(GetIn_displayName);
|
|
condition = QUOTE(call FUNC(canGetIn));
|
|
statement = QUOTE(call FUNC(getIn));
|
|
};
|
|
};
|
|
};
|
|
};
|
|
|
|
class StaticMGWeapon: StaticWeapon {};
|
|
|
|
class HMG_01_base_F: StaticMGWeapon {
|
|
class ADDON {
|
|
enabled = 1;
|
|
proxyWeapon = QGVAR(HMG_Static);
|
|
magazineLocation = "_target selectionPosition 'magazine'";
|
|
disassembleWeapon = QGVAR(staticHMGCarry); // carry weapon [CfgWeapons]
|
|
disassembleTurret = QGVAR(m3TripodLow); // turret [CfgVehicles]
|
|
desiredAmmo = 100;
|
|
ammoLoadTime = 7;
|
|
ammoUnloadTime = 5;
|
|
};
|
|
};
|
|
|
|
class HMG_01_high_base_F: HMG_01_base_F {
|
|
class ADDON {
|
|
enabled = 1;
|
|
proxyWeapon = QGVAR(HMG_Static);
|
|
magazineLocation = "_target selectionPosition 'magazine'";
|
|
disassembleWeapon = QGVAR(staticHMGCarry); // carry weapon [CfgWeapons]
|
|
disassembleTurret = QGVAR(m3Tripod); // turret [CfgVehicles]
|
|
desiredAmmo = 100;
|
|
ammoLoadTime = 7;
|
|
ammoUnloadTime = 5;
|
|
};
|
|
};
|
|
|
|
class HMG_01_A_base_F: HMG_01_base_F {
|
|
class ADDON {
|
|
enabled = 0;
|
|
};
|
|
};
|
|
|
|
|
|
class GMG_TriPod;
|
|
class GMG_01_base_F: GMG_TriPod {
|
|
class ADDON {
|
|
enabled = 1;
|
|
proxyWeapon = QGVAR(GMG_20mm); // Weapon Proxy (Shorter Reload Time) [CfgWeapons]
|
|
magazineLocation = "_target selectionPosition 'magazine'";
|
|
disassembleWeapon = QGVAR(staticGMGCarry); // carry weapon [CfgWeapons]
|
|
disassembleTurret = QGVAR(m3TripodLow); // turret [CfgVehicles]
|
|
desiredAmmo = 40;
|
|
ammoLoadTime = 7;
|
|
ammoUnloadTime = 5;
|
|
};
|
|
};
|
|
|
|
class GMG_01_high_base_F: GMG_01_base_F {
|
|
class ADDON {
|
|
enabled = 1;
|
|
proxyWeapon = QGVAR(GMG_20mm); // Weapon Proxy (Shorter Reload Time) [CfgWeapons]
|
|
magazineLocation = "_target selectionPosition 'magazine'";
|
|
disassembleWeapon = QGVAR(staticGMGCarry); // carry weapon [CfgWeapons]
|
|
disassembleTurret = QGVAR(m3Tripod); // turret [CfgVehicles]
|
|
desiredAmmo = 40;
|
|
ammoLoadTime = 7;
|
|
ammoUnloadTime = 5;
|
|
};
|
|
};
|
|
|
|
class GMG_01_A_base_F: GMG_01_base_F {
|
|
class ADDON {
|
|
enabled = 0;
|
|
};
|
|
};
|
|
|
|
|
|
class AT_01_base_F: StaticMGWeapon {
|
|
class ADDON {
|
|
enabled = 1;
|
|
proxyWeapon = QGVAR(Titan_AT_Static);
|
|
magazineLocation = "_target selectionPosition 'magazine'";
|
|
disassembleWeapon = QGVAR(staticATCarry); // carry weapon [CfgWeapons]
|
|
disassembleTurret = QGVAR(m3Tripod); // turret [CfgVehicles]
|
|
desiredAmmo = 40;
|
|
ammoLoadTime = 15; // 4 rounds per minute
|
|
ammoUnloadTime = 10;
|
|
};
|
|
};
|
|
|
|
class AA_01_base_F: StaticMGWeapon {
|
|
class ADDON {
|
|
enabled = 1;
|
|
proxyWeapon = QGVAR(Titan_AA_Static); // Weapon Proxy (Shorter Reload Time) [CfgWeapons]
|
|
magazineLocation = "_target selectionPosition 'magazine'";
|
|
disassembleWeapon = QGVAR(staticAACarry); // carry weapon [CfgWeapons]
|
|
disassembleTurret = QGVAR(m3Tripod); // turret [CfgVehicles]
|
|
desiredAmmo = 40;
|
|
ammoLoadTime = 15; // 4 rounds per minute
|
|
ammoUnloadTime = 10;
|
|
};
|
|
};
|
|
|
|
|
|
class StaticMortar: StaticWeapon {};
|
|
class Mortar_01_base_F: StaticMortar {
|
|
class ADDON {
|
|
enabled = 1;
|
|
magazineLocation = "";
|
|
disassembleWeapon = QGVAR(staticMortarCarry); // carry weapon [CfgWeapons]
|
|
disassembleTurret = QGVAR(mortarBaseplate); // turret [CfgVehicles]
|
|
desiredAmmo = 1;
|
|
ammoLoadTime = 3;
|
|
ammoUnloadTime = 3;
|
|
};
|
|
};
|
|
};
|
|
|