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Conflicts: AUTHORS.txt addons/aircraft/stringtable.xml addons/attach/stringtable.xml addons/captives/stringtable.xml addons/common/stringtable.xml addons/disposable/stringtable.xml addons/dragging/stringtable.xml addons/explosives/stringtable.xml addons/fcs/stringtable.xml addons/frag/stringtable.xml addons/grenades/stringtable.xml addons/interact_menu/stringtable.xml addons/interaction/stringtable.xml addons/inventory/stringtable.xml addons/kestrel/stringtable.xml addons/laser_selfdesignate/stringtable.xml addons/laserpointer/stringtable.xml addons/logistics_uavbattery/stringtable.xml addons/logistics_wirecutter/stringtable.xml addons/magazinerepack/stringtable.xml addons/maptools/stringtable.xml addons/markers/stringtable.xml addons/medical/stringtable.xml addons/microdagr/stringtable.xml addons/movement/stringtable.xml addons/nametags/stringtable.xml addons/nightvision/stringtable.xml addons/optionsmenu/stringtable.xml addons/overheating/stringtable.xml addons/parachute/stringtable.xml addons/realisticnames/stringtable.xml addons/reload/stringtable.xml addons/reloadlaunchers/stringtable.xml addons/respawn/stringtable.xml addons/safemode/stringtable.xml addons/switchunits/stringtable.xml addons/vehiclelock/stringtable.xml addons/weaponselect/stringtable.xml addons/wep_javelin/stringtable.xml addons/winddeflection/stringtable.xml |
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.. | ||
functions | ||
ui | ||
UI | ||
$PBOPREFIX$ | ||
CfgEventHandlers.hpp | ||
CfgMagazines.hpp | ||
CfgVehicles.hpp | ||
CfgWeapons.hpp | ||
config.cpp | ||
readme.md | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf |
ace_vehiclelock
Adds keys as an item, to lock and unlock vehicles. Primary target would be role play or TVT, but has uses in all game types, even co-ops (e.g.: DAC AI will steal unlocked vehicles)
Two key modes (can be used together):
- Simple Side based keys (e.g. "ACE_key_west" works on any [WEST] vehicle like the M-ATV//hunter)
- Custom keys (one key will only open a specific vehicle and nothing else)
Items Added:
ACE_key_lockpick
ACE_key_master
ACE_key_west
ACE_key_east
ACE_key_indp
ACE_key_civ
Magazine added:
ACE_key_customKeyMagazine
(should never be manualy added, needs to be "programed" to work on a vehicle, see ACE_VehicleLock_fnc_addKeyForVehicle
)
For Mission Makers:
Modules:
- Vehicle Lock Setup - Settings for locking inventory of locked vehicles, default lockpick time, and initial vehicle lock state.
- Vehicle Key Assign - Sync with vehicles and players. Will handout custom keys to players for every synced vehicle. Will NOT work for JIP units.
Vehicle setVariables:
ACE_VehicleLock_lockSide
- SIDE: overrides a vehicle's side, allows indfor to use little-bird's with indp keysACE_vehicleLock_lockpickStrength
- NUMBER: secons, determines how long lockpicking with take, overrides ACE_VehicleLock_DefaultLockpickStrength
Public Functions:
[bob, car1, true] call ACE_VehicleLock_fnc_addKeyForVehicle;
- will add a ACE_magazine_customKey
to bob and program it to work on car1
Maintainers
The people responsible for merging changes to this component or answering potential questions.