ACE3/addons/map/functions/fnc_needPlaySound.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: Dystopian
* Checks if sound needs to be played when flashlight is toggled.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Flashlight <STRING>
*
* Return Value:
* Need to play sound <BOOL>
*
* Example:
* [player, "acc_flashlight"] call ace_map_fnc_needPlaySound
*
* Public: No
*/
params ["_unit", "_flashlight"];
if (_flashlight isEqualTo "") exitWith {
LOG("empty flashlight");
false
};
private _currentWeapon = currentWeapon _unit;
if (
_unit isFlashlightOn _currentWeapon
// _currentWeapon==_flashlight should be checked here but it's not supported by isFlashlightOn
&& {_flashlight isEqualTo ((weaponsItems _unit select {(_x select 0) isEqualTo _currentWeapon}) select 0 select 2)}
) exitWith {
TRACE_1("weapon flashlight is on",_flashlight);
false
};
private _config = configFile >> "CfgWeapons" >> _flashlight >> "ItemInfo" >> "FlashLight";
if (!isClass _config) exitWith {
TRACE_1("weapon with unmountable flashlight",_flashlight);
true
};
0 < [_config >> "ACE_Flashlight_Sound", "number", 1] call CBA_fnc_getConfigEntry