mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
34 lines
841 B
Plaintext
34 lines
841 B
Plaintext
/*
|
|
* Author: commy2
|
|
* Handles playerChanged. Resets "showHUD" based on handcuff status
|
|
*
|
|
* Arguments:
|
|
* 0: _newUnit <OBJECT>
|
|
* 1: _oldUnit <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* The return value <BOOL>
|
|
*
|
|
* Example:
|
|
* [bob1, bob2] call ACE_captives_fnc_handlePlayerChange
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
params ["_newUnit","_oldUnit"];
|
|
|
|
//set showHUD based on new unit status:
|
|
if ((_newUnit getVariable [QGVAR(isHandcuffed), false]) || {_newUnit getVariable [QGVAR(isSurrendering), false]}) then {
|
|
TRACE_1("Player Change (showHUD false)",_newUnit);
|
|
showHUD false;
|
|
} else {
|
|
TRACE_1("Player Change (showHUD true)",_newUnit);
|
|
showHUD true;
|
|
};
|
|
|
|
//If old player was escorting, stop
|
|
if (_oldUnit getVariable [QGVAR(isEscorting), false]) then {
|
|
_oldUnit setVariable [QGVAR(isEscorting), false, true];
|
|
};
|