mirror of
https://github.com/acemod/ACE3.git
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263 lines
9.9 KiB
Plaintext
263 lines
9.9 KiB
Plaintext
#include "script_component.hpp"
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#include "..\defines.hpp"
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params ["_display", "_control"];
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private _contentListCtrl = _display displayCtrl IDC_contentPanel;
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private _textEditBoxCtrl= _display displayCtrl IDC_textEditBox;
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_textEditBoxCtrl ctrlSetText "";
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_contentListCtrl lnbSetCurSelRow -1;
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lnbClear _contentListCtrl;
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private _data = +(profileNamespace getvariable [QGVAR(saved_loadouts),[]]);
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private _weaponCfg = configFile >> "CfgWeapons";
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private _magCfg = configFile >> "CfgMagazines";
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private _vehcCfg = configFile >> "CfgVehicles";
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private _glassesCfg = configFile >> "CfgGlasses";
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private _weaponsArray = GVAR(virtualItems) select 0;
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private _accsArray = GVAR(virtualItems) select 1;
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GVAR(loadoutsList) = [];
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private _weaponCheck = {
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params ["_dataPath"];
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if (count _dataPath != 0) then {
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{
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if (_x isEqualType "") then {
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private _item = _x;
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if (_item != "") then {
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if (isClass (_weaponCfg >> _item)) then {
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if !(CHECK_WEAPON_OR_ACC) then {
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_dataPath set [_forEachIndex, ""];
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_unavailableItemsAmount = _unavailableItemsAmount + 1;
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};
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} else {
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_dataPath set [_forEachIndex, ""];
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_nullItemsAmount = _nullItemsAmount + 1;
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};
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};
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} else {
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if (count _x != 0) then {
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private _mag = _x select 0;
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if (isClass (_magCfg >> _mag)) then {
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if !(_mag in (GVAR(virtualItems) select 2)) then {
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_dataPath set [_forEachIndex, []];
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_unavailableItemsAmount = _unavailableItemsAmount + 1;
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};
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} else {
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_dataPath set [_forEachIndex, []];
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_nullItemsAmount = _nullItemsAmount + 1;
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};
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};
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};
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} foreach _dataPath;
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};
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};
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private _fnc_handleLoadoutArray = {
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for "_dataIndex" from 0 to 9 do {
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switch (_dataIndex) do {
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case 0;
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case 1;
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case 2;
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case 8: {
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[_loadoutData select _dataIndex] call _weaponCheck;
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};
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case 3;
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case 4;
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case 5: {
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private _containerArray = (_loadoutData select _dataIndex);
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if (count _containerArray != 0) then {
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_containerArray params ["_item", "_containerItems"];
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if (isClass (_vehcCfg >> _item) || {isClass (_weaponCfg >> _item)}) then {
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if !(CHECK_CONTAINER) then {
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_loadoutData set [_dataIndex, []];
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_unavailableItemsAmount = _unavailableItemsAmount + 1;
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} else {
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if (count _containerItems != 0) then {
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{
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private _currentIndex = _forEachIndex;
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switch (count _x) do {
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case 2: {
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if ((_x select 0) isEqualType "") then {
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private _item = _x select 0;
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if (CLASS_CHECK_ITEM) then {
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if !(CHECK_CONTAINER_ITEMS) then {
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((_loadoutData select _dataIndex) select 1) set [_currentIndex, []];
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_unavailableItemsAmount = _unavailableItemsAmount + 1;
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};
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} else {
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((_loadoutData select _dataIndex) select 1) set [_currentIndex, []];
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_nullItemsAmount = _nullItemsAmount + 1;
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};
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} else {
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[(((_loadoutData select _dataIndex) select 1) select _currentIndex) select 0] call _weaponCheck;
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};
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};
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case 3: {
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private _item = _x select 0;
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if (isClass (_magCfg >> _item)) then {
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if (_item in (GVAR(virtualItems) select 3)) then {
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((_loadoutData select _dataIndex) select 1) set [_currentIndex, []];
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_unavailableItemsAmount = _unavailableItemsAmount + 1;
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};
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} else {
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((_loadoutData select _dataIndex) select 1) set [_currentIndex, []];
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_nullItemsAmount = _nullItemsAmount + 1;
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};
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};
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};
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} foreach _containerItems;
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};
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};
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} else {
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_loadoutData set [_dataIndex, []];
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_nullItemsAmount = _nullItemsAmount + 1;
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};
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};
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};
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case 6: {
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private _item = _loadoutData select _dataIndex;
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if (_item != "") then {
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if (isClass (_weaponCfg >> _item)) then {
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if !(_item in (GVAR(virtualItems) select 3)) then {
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_loadoutData set [_dataIndex, ""];
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_unavailableItemsAmount = _unavailableItemsAmount + 1;
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};
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} else {
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_loadoutData set [_dataIndex, ""];
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_nullItemsAmount = _nullItemsAmount + 1;
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};
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};
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};
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case 7: {
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private _item = _loadoutData select _dataIndex;
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if (_item != "") then {
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if (isClass (_glassesCfg >> _item)) then {
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if !(_item in (GVAR(virtualItems) select 7)) then {
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_loadoutData set [_dataIndex, ""];
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_unavailableItemsAmount = _unavailableItemsAmount + 1;
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};
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} else {
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_loadoutData set [_dataIndex, ""];
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_nullItemsAmount = _nullItemsAmount + 1;
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};
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};
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};
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case 9: {
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for "_subIndex" from 0 to 4 do {
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private _item = (_loadoutData select _dataIndex) select _subIndex;
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if (_item != "") then {
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if (isClass (_weaponCfg >> _item)) then {
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if !(CHECK_ASSIGNED_ITEMS) then {
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(_loadoutData select _dataIndex) set [_subIndex, ""];
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_unavailableItemsAmount = _unavailableItemsAmount + 1;
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};
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} else {
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(_loadoutData select _dataIndex) set [_subIndex, ""];
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_nullItemsAmount = _nullItemsAmount + 1;
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};
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};
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};
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};
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};
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};
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};
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switch (ctrlIDC _control) do {
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case IDC_buttonMyLoadouts: {
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{
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_x params ["_loadoutName", "_loadoutData"];
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private _nullItemsAmount = 0;
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private _unavailableItemsAmount = 0;
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call _fnc_handleLoadoutArray;
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GVAR(loadoutsList) pushBack _loadoutData;
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TRACE_3("count", _loadoutName, _nullItemsAmount, _unavailableItemsAmount);
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private _newRow = _contentListCtrl lnbAddRow ["",_loadoutName];
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_contentListCtrl lnbSetPicture [[_newRow, 2], getText (configFile >> "cfgWeapons" >> ((_loadoutData select 0) select 0) >> "picture")];
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_contentListCtrl lnbSetPicture [[_newRow, 3], getText (configFile >> "cfgWeapons" >> ((_loadoutData select 1) select 0) >> "picture")];
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_contentListCtrl lnbSetPicture [[_newRow, 4], getText (configFile >> "cfgWeapons" >> ((_loadoutData select 2) select 0) >> "picture")];
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_contentListCtrl lnbSetPicture [[_newRow, 5], getText (configFile >> "cfgWeapons" >> ((_loadoutData select 3) select 0) >> "picture")];
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_contentListCtrl lnbSetPicture [[_newRow, 6], getText (configFile >> "cfgWeapons" >> ((_loadoutData select 4) select 0) >> "picture")];
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_contentListCtrl lnbSetPicture [[_newRow, 7], getText (configFile >> "cfgVehicles" >> ((_loadoutData select 5) select 0) >> "picture")];
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_contentListCtrl lnbSetPicture [[_newRow, 8], getText (configFile >> "cfgWeapons" >> (_loadoutData select 6) >> "picture")];
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_contentListCtrl lnbSetPicture [[_newRow, 9], getText (configFile >> "cfgGlasses" >> (_loadoutData select 7) >> "picture")];
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if (_nullItemsAmount > 0) then {
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_contentListCtrl lnbSetColor [[_newRow, 1], [1, 0, 0, 0.5]];
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} else {
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if (_unavailableItemsAmount > 0) then {
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_contentListCtrl lnbSetColor [[_newRow, 1], [1, 1, 1, 0.25]];
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};
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};
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_contentListCtrl lnbSetValue [[_newRow, 1], _forEachIndex];
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} foreach _data;
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};
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case IDC_buttonDefaultLoadouts: {
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};
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case IDC_buttonSharedLoadouts: {
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};
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};
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_contentListCtrl lnbSort [1, false]; |