Add item check for containers in fillLoadoutsList

This commit is contained in:
Josuan Albin
2017-10-25 20:58:40 +02:00
parent 90705476f6
commit b2d26b60e9
2 changed files with 39 additions and 1 deletions

View File

@ -279,9 +279,33 @@
{_item in (GVAR(virtualItems) select 12)} ||\
{_item in (GVAR(virtualItems) select 13)} ||\
{_item in (GVAR(virtualItems) select 14)} ||\
{_item in (GVAR(virtualItems) select 8)}
{_item in (GVAR(virtualItems) select 8)} ||\
{_item in (GVAR(virtualItems) select 18)}
#define CHECK_CONTAINER\
_item in (GVAR(virtualItems) select 4) ||\
{_item in (GVAR(virtualItems) select 5)} ||\
{_item in (GVAR(virtualItems) select 6)}
#define CLASS_CHECK_ITEM\
isClass (_weaponCfg >> _item) ||\
{isClass (_vehcCfg >> _item)} ||\
{isClass (_glassesCfg >> _item)} ||\
{isClass (_magCfg >> _item)}
#define CHECK_CONTAINER_ITEMS\
_item in (GVAR(virtualItems) select 3) ||\
{_item in (GVAR(virtualItems) select 4)} ||\
{_item in (GVAR(virtualItems) select 5)} ||\
{_item in (GVAR(virtualItems) select 6)} ||\
{_item in (GVAR(virtualItems) select 7)} ||\
{_item in (GVAR(virtualItems) select 8)} ||\
{_item in (GVAR(virtualItems) select 10)} ||\
{_item in (GVAR(virtualItems) select 11)} ||\
{_item in (GVAR(virtualItems) select 12)} ||\
{_item in (GVAR(virtualItems) select 13)} ||\
{_item in (GVAR(virtualItems) select 14)} ||\
{_item in (GVAR(virtualItems) select 15)} ||\
{_item in (GVAR(virtualItems) select 16)} ||\
{_item in (GVAR(virtualItems) select 17)} ||\
{_item in (GVAR(virtualItems) select 18)}

View File

@ -102,7 +102,21 @@ private _fnc_handleLoadoutArray = {
if ((_x select 0) isEqualType "") then {
private _item = _x select 0;
if (CLASS_CHECK_ITEM) then {
if !(CHECK_CONTAINER_ITEMS) then {
((_loadoutData select _dataIndex) select 1) set [_currentIndex, []];
_unavailableItemsAmount = _unavailableItemsAmount + 1;
};
} else {
((_loadoutData select _dataIndex) select 1) set [_currentIndex, []];
_nullItemsAmount = _nullItemsAmount + 1;
};
} else {
[(((_loadoutData select _dataIndex) select 1) select _currentIndex) select 0] call _weaponCheck;
};
};