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52 lines
1.4 KiB
Plaintext
52 lines
1.4 KiB
Plaintext
/*
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* Author: BaerMitUmlaut
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* Local PerFrameHandler during fast roping.
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*
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* Arguments:
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* 0: PFH arguments <ARRAY>
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* 1: PFH handle <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [[_unit, _vehicle, _rope, _ropeIndex], 0] call ace_fastroping_fnc_fastRopeLocalPFH
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_arguments", "_pfhHandle"];
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_arguments params ["_unit", "_vehicle", "_rope", "_ropeIndex", "_timeToPlayRopeSound"];
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_rope params ["_attachmentPoint", "_ropeTop", "_ropeBottom", "_dummy", "_hook", "_occupied"];
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private ["_vectorUp", "_vectorDir", "_origin"];
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//Wait until the unit is actually outside of the helicopter
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if (vehicle _unit != _unit) exitWith {};
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//Start fast roping
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if (animationState _unit != "ACE_FastRoping") exitWith {
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_unit disableCollisionWith _dummy;
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_unit attachTo [_dummy, [0, 0, -1.45]];
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[_unit, "ACE_FastRoping", 2] call EFUNC(common,doAnimation);
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};
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//End of fast rope
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if (isNull attachedTo _unit) exitWith {
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TRACE_1("exit pfeh",_unit);
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[_unit, "", 2] call EFUNC(common,doAnimation);
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_unit setVectorUp [0, 0, 1];
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if (_unit == ACE_player) then {
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playSound QGVAR(Thud);
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};
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[_pfhHandle] call CBA_fnc_removePerFrameHandler;
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};
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if (_unit == ACE_player && {diag_tickTime > _timeToPlayRopeSound}) then {
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_arguments set [4, (_timeToPlayRopeSound + 1)];
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playSound QGVAR(Rope);
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};
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