ACE3/addons/medical/functions/fnc_adjustPainLevel.sqf
Glowbal 3aa88c80bf Add first step in medical rewrite
Split up medical core and medical damage. Move out all other functionality
2016-06-30 17:33:29 +02:00

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/*
* Author: PabstMirror
* Interface to allow external modules to safely adjust pain levels.
*
* Arguments:
* 0: The patient <OBJECT>
* 1: Added ammount of pain (can be negative) <NUMBER>
*
* Return Value:
* The new pain level <NUMBER>
*
* Example:
* [guy, 0.5] call ace_medical_fnc_adjustPainLevel
*
* Public: Yes
*/
#include "script_component.hpp"
private ["_pain"];
params ["_unit", "_addedPain"];
//Only run on local units:
if (!local _unit) exitWith {ERROR("unit is not local");};
TRACE_3("ACE_DEBUG: adjustPainLevel Called",_unit, _pain, _addedPain);
//Ignore if medical system disabled:
if (GVAR(level) == 0) exitWith {};
private _pain = ((_unit getVariable [QGVAR(pain), 0]) + _addedPain) max 0;
_unit setVariable [QGVAR(pain), _pain];
//Start up the vital watching (if not already running)
// [_unit] call FUNC(addVitalLoop);
_pain;