ACE3/addons/disarming
Fabio Schick b4c72d8255
Captives - Allow disarming and blindfolding captives in vehicles (#9463)
* Can disarm captives in vehicles

* Can blindfold captives in vehicles

* Fix dropping goggles/blindfold into large vehicles

* Apply suggestions from code review

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-10-09 14:58:49 -03:00
..
functions Captives - Allow disarming and blindfolding captives in vehicles (#9463) 2023-10-09 14:58:49 -03:00
UI add disarm icon, add action psd, move icon files 2015-04-12 14:47:08 +02:00
$PBOPREFIX$ Disarming Prototype 2015-02-10 19:55:53 -06:00
CfgEventHandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgVehicles.hpp Underwater actions support (#4984) 2017-08-22 13:30:56 -05:00
CfgWeapons.hpp Use CBA Misc Items (#5502) 2017-09-12 23:23:45 -05:00
config.cpp More trivial code cleanup (#6859) 2019-03-21 08:52:32 -05:00
gui_disarm.hpp fix setVariable and getVariable capitalization 2015-11-30 17:27:09 +01:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Localization - Improve Simplified Chinese (#8781) 2022-02-14 15:57:50 -06:00
XEH_postInit.sqf QGVAR and fix events in concertina_wire, disarming and explosives 2016-05-25 01:51:58 +02:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_disarming

Adds ability to make units drop items/weapons/magazines.