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be482ea097
* Advanced Ballistics - Drag model revamp - Moved away from using the drag tables from the GNU exterior ballistics library - The drag functions are now based off this data from JBM Ballistics: http://www.jbmballistics.com/ballistics/downloads/text/ - The differences are minor, but some players might still appreciate the additional authenticity * The Mach number is now calculated in relation to the air temperature. * Improved speed of sound calculation accuracy. * Advanced Ballistics - DLL update * Advanced Ballistics - Added drag function reference (JBM Ballistics) * Advanced Ballistics - Fixed calculation error in the spin drift simulation - The error was introduced with this PR (https://github.com/acemod/ACE3/pull/4708) * More descriptive variable names * Minor performance optimizations * Fixed some minor issues * DLL rebuild * Utilize new 'toFixed' script command - Small performance improvement * Fixed a typo * Use correct reference speed for the drag compensation * Updated all 'airFriction' values to match the new drag model * 'Default' atmosphere now equals the ICAO standard atmosphere * Update reference humidity to meet the ICAO standard |
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.. | ||
functions | ||
UI | ||
$PBOPREFIX$ | ||
ACE_Settings.hpp | ||
CfgEventhandlers.hpp | ||
CfgVehicles.hpp | ||
CfgWorlds.hpp | ||
config.cpp | ||
init3DEN.sqf | ||
README.md | ||
RscTitles.hpp | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_postServerInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_weather
This module simulates realistic weather effects, according to the geographical location of the map, the date and time. It also ensures that all players experience the same weather effects.
Maintainers
The people responsible for merging changes to this component or answering potential questions.