ACE3/addons/spectator
SilentSpike b6dd7b941f Reduce overhead of spectator map icons
Fixes #2514 by only rendering individual unit icons when zoomed in and only rendering the units currently within the screen bounds.

Behaves as expected, but whether or not it has a significant performance increase under scaled up testing conditions remains to be seen.
2015-10-17 13:23:51 +01:00
..
functions Reduce overhead of spectator map icons 2015-10-17 13:23:51 +01:00
UI Add "focus on unit" to spectator free camera 2015-08-08 15:49:07 +01:00
$PBOPREFIX$ Add Spectator. 2015-06-28 19:34:21 -07:00
ACE_Settings.hpp Overhaul spectator icon handling and rendering 2015-08-06 16:03:32 +01:00
CfgEventHandlers.hpp Add Spectator. 2015-06-28 19:34:21 -07:00
CfgVehicles.hpp Remove legacy spectator settings module argument 2015-08-07 00:28:54 +01:00
config.cpp Replace spectator respawn changes with a template 2015-08-04 23:21:10 +01:00
README.md Update ace_spectator readme 2015-08-08 17:22:04 +01:00
script_component.hpp Update spectator UI styling 2015-08-07 15:15:04 +01:00
stringtable.xml Also search for missing stringtable entries 2015-09-20 17:46:43 -05:00
XEH_postInit.sqf End spectator interface when the mission ends 2015-10-04 18:17:01 +01:00
XEH_preInit.sqf Decrease default spectator camera speed 2015-10-04 18:17:01 +01:00

ace_spectator

A flexible spectator framework for mission makers to use.

Includes a public API for integration into custom respawn frameworks and a template for use with the vanilla respawn framework.

For more information, see: http://ace3mod.com/wiki/feature/spectator.html

Maintainers

The people responsible for merging changes to this component or answering potential questions.