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* Add jamming coef to change or disable jamming. * change max to 5 * add setting for overheating effects distance, unjaming on barrel swap, increase rate of fire with heat - add setting for overheating effects distance - add unjaming on barrel swap, with setting - add increase rate of fire with heat, with setting - fix some formatting * little tweaks * add overheating cookoff feature - add overheating cookoff feature - add documentation - bugfixes/improvements * Update ace3-config-entries.md * Update overheating-framework.md * Update addons/overheating/XEH_postInit.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/XEH_postInit.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/functions/fnc_firedEH.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/stringtable.xml Co-authored-by: jonpas <jonpas33@gmail.com> * Update docs/wiki/feature/overheating.md Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/stringtable.xml Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/functions/fnc_jamWeapon.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/functions/fnc_jamWeapon.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * remove extra underwater cooling, make cookoffCoef enable cookoff - add coef setting for heat generation per shot - merge cookoff setting into cookoff coef setting - remove check for water that increased cooling - change max rof increase from heat to 10% - change ammo heating to a less linear formula - change cookoffCoef to effect inginition tempurature instead of heat amount - delay cookoff shot until any firing animation is done - update strings based on feedback * Update stringtable.xml * add cookoff notification * improvements from play testing - move ammo heat loop into seperate function with a tighter loop - factor rain into cooling calculation - handle cooling while swimming - merge cookoff take event handler into fnc_handleTakeEH - fix case where cookoff could potentially come from underbarrel weapon muzzle - only add TakeEH if required by enabled settings - improve cookoff muzzle/mode handling * fix missing semi that I swear I already fixed before pushing * Update overheating-framework.md * Update fnc_updateAmmoTemperature.sqf * include wind speed in cooling calculation * cool with X - add ace interactions to allow cooling with water sources when Ace X is loaded - add documentation for cooling - move getting barrel mass to a function * documentation formatting * Add config array for weapon jam types, as not all weapon can get all types IRL. * remove variable that's not required * add some compat entries for RHS * fix merge conflict * fix a happy little accident * move to CBA settings, minor styling. * Update error message in fnc_jamWeapon.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Apply suggestions from code review Co-authored-by: TyroneMF <TyroneMF@hotmail.com> Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
147 lines
2.5 KiB
Markdown
147 lines
2.5 KiB
Markdown
---
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layout: wiki
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title: ACE3 Config Entries
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description: A list of all ACE3 config entries.
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group: development
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parent: wiki
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order: 2
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---
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## 1. CfgVehicles
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Entries found in the `CfgVehicles.hpp` files
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```cpp
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ace_nightvision_grain
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ace_nightvision_blur
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ace_recoil_enablecamshake
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ace_dragging_cancarry
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ace_dragging_carryposition
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ace_dragging_carrydirection
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ace_dragging_candrag
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ace_dragging_dragposition
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ace_dragging_dragdirection
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ace_fastroping_enabled
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ace_fastroping_friesType
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ace_fastroping_friesAttachmentPoint
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ace_fastroping_onCut
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ace_fastroping_onPrepare
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ace_fastroping_ropeOrigins
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ace_gforcecoef
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ace_offset
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ace_hasReserveParachute
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ace_reserveParachute
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ace_refuel_flowRate
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ace_refuel_fuelCapacity
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ace_refuel_fuelCargo
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ace_refuel_hooks
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```
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## 2. CfgWeapons
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Entries found in the `CfgWeapons.hpp` files
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```cpp
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ace_recoil_shakemultiplier
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ace_overpressure_angle
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ace_overpressure_range
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ace_overpressure_damage
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ace_overheating_closedbolt
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ace_overheating_dispersion
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ace_overheating_slowdownfactor
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ace_overheating_jamchance
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ace_nightvision_grain
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ace_nightvision_blur
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ace_nightvision_radblur
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ace_usedtube
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ace_reloadlaunchers_enabled
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ace_bipod
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ace_overheating_allowswapbarrel
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ace_clearjamaction
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ace_checktemperatureaction
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ace_gforcecoef
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ace_protection
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ace_scopeadjust_horizontal
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ace_scopeadjust_vertical
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ace_scopeadjust_verticalincrement
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ace_scopeadjust_horizontalincrement
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ace_isusedlauncher
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ace_attachable
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ace_range
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ace_detonator
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ace_barrelTwist
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ace_twistDirection
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ace_barrelLength
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ace_laserpointer
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ace_nextmodeclass
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ace_modedescription
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ace_hearing_protection
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ace_hearing_lowerVolume
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```
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## 3. CfgAmmo
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Entries found in the `CfgAmmo.hpp` files
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```cpp
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ace_recoil_shakemultiplier
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ace_frag_skip
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ace_frag_force
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ace_frag_classes
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ace_frag_metal
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ace_frag_charge
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ace_frag_gurney_c
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ace_frag_gurney_k
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ace_explodeondefuse
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ace_explosive
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ace_fcs_airburst
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ace_caliber
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ace_bulletlength
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ace_bulletmass
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ace_transonicstabilitycoef
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ace_ammotempmuzzlevelocityshifts
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ace_ballisticcoefficients
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ace_velocityboundaries
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ace_standardatmosphere
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ace_dragmodel
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ace_muzzlevelocities
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ace_barrellengths
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ace_rearm_caliber
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ace_rearm_dummy
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```
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## 4. CfgGlasses
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Entries found in the `CfgGlasses.hpp` file
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```cpp
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ace_color
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ace_tintamount
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ace_overlay
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ace_overlaydirt
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ace_overlaycracked
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ace_resistance
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ace_protection
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ace_dustpath
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```
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## 5. CfgMagazines
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Entries found in the `CfgMagazines.hpp` files
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```cpp
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ace_isbelt
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ace_attachable
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ace_placeable
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ace_setupobject
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ace_delaytime
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ace_triggers
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ace_magazines_forcemagazinemuzzlevelocity
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```
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