ACE3/docs/wiki/development/ace3-config-entries.md
Drofseh f83c605958
Overheating - Add cook off and rate of fire features and additional customization settings (#8064)
* Add jamming coef to change or disable jamming.

* change max to 5

* add setting for overheating effects distance, unjaming on barrel swap, increase rate of fire with heat

- add setting for overheating effects distance
- add unjaming on barrel swap, with setting
- add increase rate of fire with heat, with setting
- fix some formatting

* little tweaks

* add overheating cookoff feature

- add overheating cookoff feature
- add documentation
- bugfixes/improvements

* Update ace3-config-entries.md

* Update overheating-framework.md

* Update addons/overheating/XEH_postInit.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/XEH_postInit.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_firedEH.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update docs/wiki/feature/overheating.md

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* remove extra underwater cooling, make cookoffCoef enable cookoff

- add coef setting for heat generation per shot
- merge cookoff setting into cookoff coef setting
- remove check for water that increased cooling
- change max rof increase from heat to 10%
- change ammo heating to a less linear formula
- change cookoffCoef to effect inginition tempurature instead of heat amount
- delay cookoff shot until any firing animation is done
- update strings based on feedback

* Update stringtable.xml

* add cookoff notification

* improvements from play testing

- move ammo heat loop into seperate function with a tighter loop
- factor rain into cooling calculation
- handle cooling while swimming
- merge cookoff take event handler into fnc_handleTakeEH
- fix case where cookoff could potentially come from underbarrel weapon muzzle
- only add TakeEH if required by enabled settings
- improve cookoff muzzle/mode handling

* fix missing semi that I swear I already fixed before pushing

* Update overheating-framework.md

* Update fnc_updateAmmoTemperature.sqf

* include wind speed in cooling calculation

* cool with X

- add ace interactions to allow cooling with water sources when Ace X is loaded
- add documentation for cooling
- move getting barrel mass to a function

* documentation formatting

* Add config array for weapon jam types, as not all weapon can get all types IRL.

* remove variable that's not required

* add some compat entries for RHS

* fix merge conflict

* fix a happy little accident

* move to CBA settings, minor styling.

* Update error message in fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Apply suggestions from code review

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
2021-10-14 10:47:52 -05:00

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Markdown

---
layout: wiki
title: ACE3 Config Entries
description: A list of all ACE3 config entries.
group: development
parent: wiki
order: 2
---
## 1. CfgVehicles
Entries found in the `CfgVehicles.hpp` files
```cpp
ace_nightvision_grain
ace_nightvision_blur
ace_recoil_enablecamshake
ace_dragging_cancarry
ace_dragging_carryposition
ace_dragging_carrydirection
ace_dragging_candrag
ace_dragging_dragposition
ace_dragging_dragdirection
ace_fastroping_enabled
ace_fastroping_friesType
ace_fastroping_friesAttachmentPoint
ace_fastroping_onCut
ace_fastroping_onPrepare
ace_fastroping_ropeOrigins
ace_gforcecoef
ace_offset
ace_hasReserveParachute
ace_reserveParachute
ace_refuel_flowRate
ace_refuel_fuelCapacity
ace_refuel_fuelCargo
ace_refuel_hooks
```
## 2. CfgWeapons
Entries found in the `CfgWeapons.hpp` files
```cpp
ace_recoil_shakemultiplier
ace_overpressure_angle
ace_overpressure_range
ace_overpressure_damage
ace_overheating_closedbolt
ace_overheating_dispersion
ace_overheating_slowdownfactor
ace_overheating_jamchance
ace_nightvision_grain
ace_nightvision_blur
ace_nightvision_radblur
ace_usedtube
ace_reloadlaunchers_enabled
ace_bipod
ace_overheating_allowswapbarrel
ace_clearjamaction
ace_checktemperatureaction
ace_gforcecoef
ace_protection
ace_scopeadjust_horizontal
ace_scopeadjust_vertical
ace_scopeadjust_verticalincrement
ace_scopeadjust_horizontalincrement
ace_isusedlauncher
ace_attachable
ace_range
ace_detonator
ace_barrelTwist
ace_twistDirection
ace_barrelLength
ace_laserpointer
ace_nextmodeclass
ace_modedescription
ace_hearing_protection
ace_hearing_lowerVolume
```
## 3. CfgAmmo
Entries found in the `CfgAmmo.hpp` files
```cpp
ace_recoil_shakemultiplier
ace_frag_skip
ace_frag_force
ace_frag_classes
ace_frag_metal
ace_frag_charge
ace_frag_gurney_c
ace_frag_gurney_k
ace_explodeondefuse
ace_explosive
ace_fcs_airburst
ace_caliber
ace_bulletlength
ace_bulletmass
ace_transonicstabilitycoef
ace_ammotempmuzzlevelocityshifts
ace_ballisticcoefficients
ace_velocityboundaries
ace_standardatmosphere
ace_dragmodel
ace_muzzlevelocities
ace_barrellengths
ace_rearm_caliber
ace_rearm_dummy
```
## 4. CfgGlasses
Entries found in the `CfgGlasses.hpp` file
```cpp
ace_color
ace_tintamount
ace_overlay
ace_overlaydirt
ace_overlaycracked
ace_resistance
ace_protection
ace_dustpath
```
## 5. CfgMagazines
Entries found in the `CfgMagazines.hpp` files
```cpp
ace_isbelt
ace_attachable
ace_placeable
ace_setupobject
ace_delaytime
ace_triggers
ace_magazines_forcemagazinemuzzlevelocity
```