mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
704dd66d38
* Add a part of the stats documentation * Finish documenting stats It's barebone but it'll do. * Add EH list to ace arsenal framework doc * Remove I form in framework doc, capitalize default loadouts * Add section about importing BI VA loadouts
99 lines
4.1 KiB
Markdown
99 lines
4.1 KiB
Markdown
---
|
|
layout: wiki
|
|
title: ACE Arsenal
|
|
description: Adds an interface that allow player to edit their loadouts.
|
|
group: feature
|
|
category: general
|
|
parent: wiki
|
|
mod: ace
|
|
version:
|
|
major: 3
|
|
minor: 12
|
|
patch: 0
|
|
---
|
|
|
|
## 1. Overview
|
|
|
|
### 1.1 Features
|
|
|
|
ACE Arsenal has a pretty large number of improvements over BI Virtual Arsenal, here is a non exhaustive list:
|
|
- The ability to select the magazine loaded into your primary / secondary / handgun without leaving ACE Arsenal.
|
|
- Search bars for both the left and right panels.
|
|
- New tabs to add weapon accessories to a container.
|
|
- A "Clear container" button to remove all items from a container.
|
|
- Unique items support.<sup>*</sup>
|
|
- Loadouts can be shared with other players.
|
|
- Mission makers can save "Default loadouts" that will be available in their own tab independently from player saved loadouts.
|
|
- A setting to disable mod icons to increase performance even further.
|
|
- An other setting to invert horizontal camera controls.
|
|
- Settings to disable the "Default loadouts" and "Public loadouts" tabs.
|
|
|
|
<sup>*</sup> Items not currently available in ACE Arsenal but in the unit's inventory, unique items will be omitted when loading loadouts and they can only be removed from containers.
|
|
|
|
### 1.2 Loadouts
|
|
|
|
<div class="panel callout">
|
|
<p>Loadouts from BI Virtual Arsenal will not show up in ACE Arsenal and vice versa.
|
|
Insignias, faces, and voices are NOT saved</p>
|
|
</div>
|
|
|
|
The loadouts screen is separated into 3 tabs:
|
|
- "My loadouts" for loadouts saved into your profile.
|
|
- "Default loadouts" for loadouts saved in the mission.
|
|
- "Public loadouts" for loadouts made public by other players (does not persist after the owner disconnects).
|
|
|
|
"Default loadouts" and "Public loadouts" tabs can be disabled by the mission maker.
|
|
|
|
Loadout names are unique, you cannot have two loadouts with the same name, however you are able to rename loadouts.
|
|
|
|
Saving loadouts from the default and public tabs will save them in your profile, they will show up in the "My loadouts" tab if you switch back to it.
|
|
|
|
All loadouts can be loaded, however items not available or missing, will NOT be added. This limitation applies to all tabs as well as imported loadouts.
|
|
|
|
The color coding for loadouts is as follows:
|
|
- White: All items are available and will be loaded.
|
|
- Grey: Some items in that loadout are not available in that box.
|
|
- Red: Missing mods / class not defined, this takes precedence over grey if there is also unavailable items.
|
|
|
|
#### 1.2.1 Importing loadouts from Virtual Arsenal
|
|
|
|
You can import loadouts from Virtual Arsenal into ACE Arsenal, face, voice, insignias, and items from mods that aren't loaded won't be ported.
|
|
|
|
- Go in 3DEN
|
|
- Place down a player unit
|
|
- In the 3DEN top toolbar, click on the `TOOLS` tab
|
|
- Click on `Import BI VA Loadouts to Ace Arsenal`
|
|
|
|
## 2. Shortcuts
|
|
|
|
<div class="panel callout">
|
|
<h5>Note:</h5>
|
|
<p><kbd>Ctrl</kbd> + <kbd>V</kbd> does NOT work in multiplayer due to a BI safety, however <kbd>Ctrl</kbd> + <kbd>C</kbd> does since it's using the ACE3 clipboard extension.</p>
|
|
</div>
|
|
|
|
### 2.1 Outside of search bars
|
|
|
|
- <kbd>Ctrl</kbd> + <kbd>C</kbd>: Export current loadout to clipboard.
|
|
- <kbd>Ctrl</kbd> + <kbd>V</kbd>: Import loadout from clipboard.
|
|
- <kbd>Backspace</kbd>: Hide / show the UI (does not work on loadouts screen).
|
|
- Arrow keys can be used to naviguate the left and right panels.
|
|
- <kbd>Shift</kbd> + <kbd>LMB</kbd> on the `+` or `-` buttons on the right panel to add or remove 5 of the selected item.
|
|
- <kbd>Ctrl</kbd> + <kbd>F</kbd> Selects the left search bar.
|
|
|
|
<div class="panel callout">
|
|
<h5>Note:</h5>
|
|
<p><kbd>Shift</kbd> + arrow keys can be used to add or remove a large amount of items in a short amount of time from the right panel.</p>
|
|
</div>
|
|
|
|
### 2.2 Inside of search bars
|
|
|
|
- Search bars support copy / cut and paste (same limitations as importing apply in multiplayer).
|
|
- <kbd>Ctrl</kbd> + <kbd>A</kbd> is supported.
|
|
- <kbd>Enter</kbd> validates the search.
|
|
- <kbd>RMB</kbd> clears the text field.
|
|
- Arrow keys can be used to move the caret.
|
|
- <kbd>Ctrl</kbd> + <kbd>F</kbd> switches which search bar is selected.
|
|
|
|
|
|
{% include dependencies_list.md component="arsenal" %}
|