ACE3/docs/wiki/feature/pylons.md
Tittoffer 4a1653c292 Pylons documentation (#5690)
* First draft for pylons documentation.

* First draft for pylons documentation.

* Minor phrasing changes.

* Fix link to Rearm page
2017-10-28 18:18:46 +02:00

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1.2 KiB
Markdown

---
layout: wiki
title: Pylons
description: Adds an interface that allow players to configure aircraft pylons in-game.
group: feature
category: interaction
parent: wiki
mod: ace
version:
major: 3
minor: 11
patch: 0
---
## 1. Overview
Adds an interface that allow players to configure aircraft pylons in-game. Loadouts can be saved and loaded through interface.
## 2. Usage
### 2.1 Configure Pylons
To configure pylons you need a `Toolkit` equipped, a rearm vehicle nearby and be an engineer (Note: these requirements can be disabled)
- Interact with aircraft using <kbd>⊞ Win</kbd> (ACE3 default key bind `Interaction Key`).
- Select `Configure Pylons`.
- Configure your loadout in the menu that appears.
- Press `APPLY` when done.
- Rearm the aircraft (see [Rearm](rearm.html) page).
### 2.2 Managing loadouts
To save a custom loadout you first configure it. In the text box above `SAVE`, `LOAD` and `DELETE` you type the loadout name, then press `SAVE`.
To load a custom loadout you select it in the preset pane and press `LOAD` followed by `APPLY`.
To delete a custom loadout you select it in the preset pane and press `DELETE`.
## 3. Dependencies
{% include dependencies_list.md component="pylons" %}