ACE3/addons/explosives/functions/fnc_setPosition.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: Garth 'L-H' de Wet
* Sets the Dir and pitch of passed object
*
* Arguments:
* 0: Explosive <OBJECT>
* 1: Direction <NUMBER>
* 2: Pitch <NUMBER>
*
* Return Value:
* None
*
* Example:
* [_explosive, 150, 90] call ACE_Explosives_fnc_setPosition;
*
* Public: No
*/
params ["_explosive", "_direction", "_pitch"];
TRACE_3("params",_explosive,_direction,_pitch);
if (isNull (attachedTo _explosive)) then {
_explosive setDir _direction;
if (_pitch != 0) then {
[_explosive, _pitch, 0] call CALLSTACK(BIS_fnc_setPitchBank);
};
} else {
//Attaching to a vehicle (dirAndUp based on vehicle)
_explosive setVectorDirAndUp [[0,0,1],[(sin _direction),(cos _direction),0]];
};