ACE3/addons/tripod
2016-03-02 17:33:46 +01:00
..
data Ported the ACE2 Tripod 2015-06-04 21:13:44 +02:00
functions rework modifier key, cleanup sandbags, tripod, ladder, fix #2590 2015-09-26 03:16:55 +02:00
UI Ported the ACE2 Tripod 2015-06-04 21:13:44 +02:00
$PBOPREFIX$ Removed Tripod PBOPREFIX newline 2015-07-10 23:36:30 +02:00
CfgEventHandlers.hpp Replace and depreacate EFUNC(common,addScrollWheelEventHandler) with MouseZChanged Display EH 2016-03-02 17:33:46 +01:00
CfgVehicles.hpp replace XEH_ENABLED macro with actual class, fix #3482, fix #3483 2016-03-01 17:05:00 +01:00
CfgWeapons.hpp Tripod indentation to 4 spaces, removed empty first lines 2015-07-10 23:34:36 +02:00
config.cpp Ported the ACE2 Tripod 2015-06-04 21:13:44 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Spanish Translation (3.5.0) 2016-02-25 20:50:29 +01:00
XEH_missionDisplayLoad.sqf Replace and depreacate EFUNC(common,addScrollWheelEventHandler) with MouseZChanged Display EH 2016-03-02 17:33:46 +01:00
XEH_postInit.sqf Replace and depreacate EFUNC(common,addScrollWheelEventHandler) with MouseZChanged Display EH 2016-03-02 17:33:46 +01:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_tripod

Adds a packable tripod.

Maintainers

The people responsible for merging changes to this component or answering potential questions.