ACE3/addons/laser_selfdesignate
2015-04-03 15:26:27 -07:00
..
functions Switch everything to use modelToWorldVisual instead of modelToWorld. 2015-04-03 15:26:27 -07:00
$PBOPREFIX$ laser_selfdesginate commit for commanche 2015-01-19 20:13:12 -08:00
CfgEventhandlers.hpp - self designate capabilities read from config 2015-04-03 12:43:41 -03:00
CfgUI.hpp replace tabs with spaces 2015-02-14 09:50:26 +01:00
CfgVehicles.hpp Add designator to the comanche's gunner 2015-04-03 12:44:09 -03:00
CfgWeapons.hpp replace tabs with spaces 2015-02-14 09:50:26 +01:00
config.cpp - self designate capabilities read from config 2015-04-03 12:43:41 -03:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Changed: Laser functionality tweaking 2015-04-02 09:35:36 -07:00
stringtable.xml - self designate capabilities read from config 2015-04-03 12:43:41 -03:00
XEH_post_init.sqf laser_selfdesginate commit for commanche 2015-01-19 20:13:12 -08:00
XEH_pre_init.sqf - self designate capabilities read from config 2015-04-03 12:43:41 -03:00

ace_laser_selfdesignate

Allows gunners to lase their own targets.

Maintainers

The people responsible for merging changes to this component or answering potential questions.