ACE3/addons/medical_treatment/functions/fnc_medication.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

29 lines
906 B
Plaintext

#include "..\script_component.hpp"
/*
* Author: Glowbal, mharis001
* Administers medication to the patient on the given body bodypart.
*
* Arguments:
* 0: Medic <OBJECT>
* 1: Patient <OBJECT>
* 2: Body Part <STRING>
* 3: Treatment <STRING>
* 4: Item User (not used) <OBJECT>
* 5: Used Item <STRING>
*
* Return Value:
* None
*
* Example:
* [player, cursorObject, "RightArm", "Morphine", objNull, "ACE_morphine"] call ace_medical_treatment_fnc_medication
*
* Public: No
*/
params ["_medic", "_patient", "_bodyPart", "_classname", "", "_usedItem"];
[_patient, _usedItem] call FUNC(addToTriageCard);
[_patient, "activity", LSTRING(Activity_usedItem), [[_medic, false, true] call EFUNC(common,getName), getText (configFile >> "CfgWeapons" >> _usedItem >> "displayName")]] call FUNC(addToLog);
[QGVAR(medicationLocal), [_patient, _bodyPart, _classname], _patient] call CBA_fnc_targetEvent;