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* Overpressure - Fix backblast originating at the projectile * RHSUSF - Improve backblast for shoulder launchers * RHSAFRF - Improve backblast for shoulder launchers * RHSGREF - Improve backblast for shoulder launchers * RHSSAF - Improve backblast for shoulder launchers * Overpressure - Simplify projectile offset and cache lookups * Overpressure - Remove parentheses and use array as hash key * Overpressure - Rename caching function and move lookup
1.5 KiB
1.5 KiB
layout | title | description | group | order | parent | mod | version | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
wiki | Overpressure Framework | Explains how to set-up launchers and cannons with backblast and overpressure areas with the ACE3 overpressure system. | framework | 5 | wiki | ace |
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1. Config Values
1.1 Launchers
class CfgWeapons {
class MyLauncher {
ace_overpressure_angle = 60; // Cone in which the damage is applied (in degrees from the back end of the launcher)
ace_overpressure_range = 15; // Range in meters in which the damage is applied
ace_overpressure_damage = 0.7; // Damage multiplier
ace_overpressure_offset = 1; // Offset from the projectile, where the backblast originates
};
};
1.2 Cannons
class CfgWeapons {
class MyBananaCannon {
ace_overpressure_angle = 90; // Cone in which the damage is applied (in degrees from the muzzle of the cannon)
ace_overpressure_range = 50; // Range in meters in which the damage is applied
ace_overpressure_damage = 0.85; // Damage multiplier
};
};
- You can note that the angle range and damage values are higher, that's because this is a cannon and the backblast area is bigger.
2. Events
2.1 Listenable
Event Name | Description | Passed Parameter(s) | Locality |
---|---|---|---|
ace_overpressure |
Overpressure damage inflicted | [_firer, _posASL, _direction, _weapon, _magazine, _ammo] |
Target |