ACE3/addons/weather
2016-09-30 11:18:58 -05:00
..
functions Fixed weather for inherited CfgWorlds (#4360) 2016-09-18 22:00:27 +02:00
UI Show beaufort dots on wind display -for color Blind 2016-01-07 10:34:31 -06:00
$PBOPREFIX$ weather: initial port of ACE2 features. variables names changed to use macros. 2015-01-20 20:18:40 -03:00
ACE_Settings.hpp Switch to some already translated CSTRINGs 2015-08-03 15:52:35 -05:00
CfgEventhandlers.hpp disable auto weather - bugging out ACE weather 2016-06-25 20:39:06 +02:00
CfgVehicles.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgWorlds.hpp add tanoa wind dir data, add comments 2016-06-12 07:30:38 +02:00
config.cpp only disable auto-weather settings by default, but keep them toggleable 2016-06-25 21:46:24 +02:00
init3DEN.sqf only disable auto-weather settings by default, but keep them toggleable 2016-06-25 21:46:24 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
RscTitles.hpp Privates, Headers, Merge 4 PFEH into one 2016-01-05 01:39:29 -06:00
script_component.hpp convert log macros to cba versions 2016-08-22 21:06:52 +02:00
stringtable.xml translate weather 2016-09-28 01:26:31 +09:00
XEH_postInit.sqf Merge pull request #3815 from acemod/cbaEventSystem 2016-06-09 14:20:26 +02:00
XEH_postServerInit.sqf Cleanup Merge and remoteFnc events 2016-06-02 19:59:18 -05:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_weather

This module simulates realistic weather effects, according to the geographical location of the map, the date and time. It also ensures that all players experience the same weather effects.

Maintainers

The people responsible for merging changes to this component or answering potential questions.